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[RESOLVED] Broken Shadows / terrain blending on Linux with Intel HD graphics


pyrokinetiq
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  • 3 months later...

More info would help, can you attach system_info.txt from the game's log directory?

I have the same system and the same problem.

00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) (prog-if 00 [VGA controller])

Subsystem: CLEVO/KAPOK Computer Device 2706

Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+

Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-

Latency: 0

Interrupt: pin A routed to IRQ 40

Region 0: Memory at f7800000 (64-bit, non-prefetchable)

Region 2: Memory at e0000000 (64-bit, prefetchable)

Region 4: I/O ports at f000

Expansion ROM at <unassigned> [disabled]

Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-

Address: feeff00c Data: 4181

Capabilities: [d0] Power Management version 2

Flags: PMEClk- DSI+ D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)

Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME-

Capabilities: [a4] PCI Advanced Features

AFCap: TP+ FLR+

AFCtrl: FLR-

AFStatus: TP-

Kernel driver in use: i915

Architecture: x86_64

CPU op-mode(s): 32-bit, 64-bit

Byte Order: Little Endian

CPU(s): 8

On-line CPU(s) list: 0-7

Thread(s) per core: 2

Core(s) per socket: 4

Socket(s): 1

Vendor ID: GenuineIntel

CPU family: 6

Model: 58

Stepping: 9

CPU MHz: 2401.000

BogoMIPS: 4789.37

Virtualization: VT-x

L1d cache: 32K

L1i cache: 32K

L2 cache: 256K

L3 cache: 6144K

02: None 00.0: 11001 VESA Framebuffer

[Created at bios.459]

Unique ID: rdCR.QgFYtsmQZBC

Hardware Class: framebuffer

Model: "Intel® Sandybridge/Ivybridge Graphics Controller"

Vendor: "Intel Corporation"

Device: "Intel® Sandybridge/Ivybridge Graphics Controller"

SubVendor: "Intel® Sandybridge/Ivybridge Graphics Chipset Accelerated VGA BIOS"

SubDevice:

Revision: "Hardware Version 0.0"

Memory Size: 63 MB + 960 kB

Memory Range: 0xe0000000-0xe3feffff (rw)

Mode 0x0307: 1280x1024 (+1280), 8 bits

Mode 0x031a: 1280x1024 (+2560), 16 bits

Mode 0x031b: 1280x1024 (+5120), 24 bits

Mode 0x0305: 1024x768 (+1024), 8 bits

Mode 0x0317: 1024x768 (+2048), 16 bits

Mode 0x0318: 1024x768 (+4096), 24 bits

Mode 0x0312: 640x480 (+2560), 24 bits

Mode 0x0314: 800x600 (+1600), 16 bits

Mode 0x0315: 800x600 (+3200), 24 bits

Mode 0x0301: 640x480 (+640), 8 bits

Mode 0x0303: 800x600 (+832), 8 bits

Mode 0x0311: 640x480 (+1280), 16 bits

Mode 0x037d: 1920x1080 (+1920), 8 bits

Mode 0x037e: 1920x1080 (+3840), 16 bits

Mode 0x037f: 1920x1080 (+7680), 24 bits

Config Status: cfg=new, avail=yes, need=no, active=unknown

(generated 2013-02-19 22:58:37 UTC)

OS : Linux 3.6.11-gentoo-exp (#26 SMP PREEMPT Tue Feb 19 12:48:54 CST 2013)

CPU : x86_64, Intel Core i7-3630QM @ 2.40GHz (1x4x2), 2.39 GHz

Memory : 7873 MiB; 6581 MiB free

Graphics Card : Intel Open Source Technology Center Mesa DRI Intel® Ivybridge Mobile

OpenGL Drivers : 2.1 Mesa 9.0.1; OpenGL 2.1 Mesa 9.0.1

Video Mode : 1920x1080:32

Sound Card : Unknown

Sound Drivers : Unknown

OpenGL Extensions:

GL_ARB_multisample

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_copy_texture

GL_EXT_polygon_offset

GL_EXT_subtexture

GL_EXT_texture_object

GL_EXT_vertex_array

GL_EXT_compiled_vertex_array

GL_EXT_texture

GL_EXT_texture3D

GL_IBM_rasterpos_clip

GL_ARB_point_parameters

GL_EXT_draw_range_elements

GL_EXT_packed_pixels

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_separate_specular_color

GL_EXT_texture_edge_clamp

GL_SGIS_generate_mipmap

GL_SGIS_texture_border_clamp

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_ARB_framebuffer_sRGB

GL_ARB_multitexture

GL_EXT_framebuffer_sRGB

GL_IBM_multimode_draw_arrays

GL_IBM_texture_mirrored_repeat

GL_3DFX_texture_compression_FXT1

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_transpose_matrix

GL_EXT_blend_func_separate

GL_EXT_fog_coord

GL_EXT_multi_draw_arrays

GL_EXT_secondary_color

GL_EXT_texture_env_add

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod_bias

GL_INGR_blend_func_separate

GL_NV_blend_square

GL_NV_light_max_exponent

GL_NV_texgen_reflection

GL_NV_texture_env_combine4

GL_S3_s3tc

GL_SUN_multi_draw_arrays

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_EXT_framebuffer_object

GL_EXT_texture_compression_s3tc

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_MESA_window_pos

GL_NV_packed_depth_stencil

GL_NV_texture_rectangle

GL_NV_vertex_program

GL_ARB_depth_texture

GL_ARB_occlusion_query

GL_ARB_shadow

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_mirrored_repeat

GL_ARB_window_pos

GL_ATI_envmap_bumpmap

GL_EXT_stencil_two_side

GL_EXT_texture_cube_map

GL_NV_depth_clamp

GL_NV_vertex_program1_1

GL_APPLE_packed_pixels

GL_APPLE_vertex_array_object

GL_ARB_draw_buffers

GL_ARB_fragment_program

GL_ARB_fragment_shader

GL_ARB_shader_objects

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ATI_draw_buffers

GL_ATI_texture_env_combine3

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_MESA_pack_invert

GL_MESA_ycbcr_texture

GL_NV_primitive_restart

GL_ARB_depth_clamp

GL_ARB_fragment_program_shadow

GL_ARB_half_float_pixel

GL_ARB_occlusion_query2

GL_ARB_point_sprite

GL_ARB_shading_language_100

GL_ARB_sync

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_buffer_object

GL_ATI_blend_equation_separate

GL_EXT_blend_equation_separate

GL_OES_read_format

GL_ARB_color_buffer_float

GL_ARB_pixel_buffer_object

GL_ARB_texture_compression_rgtc

GL_ARB_texture_rectangle

GL_EXT_pixel_buffer_object

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_rgtc

GL_EXT_texture_rectangle

GL_EXT_texture_sRGB

GL_ARB_framebuffer_object

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_packed_depth_stencil

GL_APPLE_object_purgeable

GL_ARB_vertex_array_object

GL_ATI_separate_stencil

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_gpu_program_parameters

GL_EXT_texture_array

GL_EXT_texture_integer

GL_EXT_texture_sRGB_decode

GL_EXT_timer_query

GL_OES_EGL_image

GL_MESA_texture_array

GL_ARB_copy_buffer

GL_ARB_depth_buffer_float

GL_ARB_draw_instanced

GL_ARB_half_float_vertex

GL_ARB_instanced_arrays

GL_ARB_map_buffer_range

GL_ARB_texture_rg

GL_ARB_texture_swizzle

GL_ARB_vertex_array_bgra

GL_EXT_separate_shader_objects

GL_EXT_texture_swizzle

GL_EXT_vertex_array_bgra

GL_NV_conditional_render

GL_AMD_draw_buffers_blend

GL_ARB_ES2_compatibility

GL_ARB_blend_func_extended

GL_ARB_debug_output

GL_ARB_draw_buffers_blend

GL_ARB_draw_elements_base_vertex

GL_ARB_explicit_attrib_location

GL_ARB_fragment_coord_conventions

GL_ARB_provoking_vertex

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_shader_texture_lod

GL_ARB_texture_rgb10_a2ui

GL_ARB_uniform_buffer_object

GL_EXT_provoking_vertex

GL_EXT_texture_snorm

GL_MESA_texture_signed_rgba

GL_ARB_robustness

GL_ARB_shader_bit_encoding

GL_ARB_texture_storage

GL_EXT_transform_feedback

GL_ARB_invalidate_subdata

SMBIOS:

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