Korin Posted September 20, 2012 Report Share Posted September 20, 2012 I'm relatively new to this, trying out games while they're still being worked on. I'm having an issue getting the game to work, be it with AI or human opponents. The issue seems to lie with an error concerning "no sound" and I get a line of error messages about a 1/4 down the left side of the view screen, hindering my ability to read much on that side of the screen. Every time I click on a building, the game freezes and crashes. I don't know what to make of this and have included my crash log here. Hope y'all can figure this out.This is my crash log:Much to our regret we must report the program has encountered an error.Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.Details: unhandled exception (Access violation reading 0x00000000)Location: unknown:0 (?)Call stack:(error while dumping stack: No stack frames found)errno = 0 (No error reported here)OS error = 487 (Attempt to access invalid address.)====================================SVN Revision: 12634System info:(generated 2012-09-20 02:33:00 UTC)OS : Win7 SP 1 (6.1.7601)CPU : x86, Intel Core26300 @ 1.86GHz (1x2x1), 1.86 GHzMemory : 3318 MiB; 1845 MiB freeGraphics Card : Intel® Q965/Q963 Express Chipset Family; OpenGL Drivers : 2.0.0 - Build 8.14.10.1930; ig4icd32.dll (8.14.10.1930)Video Mode : 1360x768:32Sound Card : Xtreme Sound PCI Audio; Sound Drivers : OpenGL Extensions: GL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_blend_colorGL_EXT_abgrGL_EXT_texture3DGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_SGIS_texture_edge_clampGL_SGIS_generate_mipmapGL_EXT_draw_range_elementsGL_SGIS_texture_lodGL_EXT_rescale_normalGL_EXT_packed_pixelsGL_EXT_separate_specular_colorGL_ARB_multitextureGL_EXT_texture_env_combineGL_EXT_bgraGL_EXT_blend_func_separateGL_EXT_secondary_colorGL_EXT_fog_coordGL_EXT_texture_env_addGL_ARB_texture_cube_mapGL_ARB_transpose_matrixGL_ARB_texture_env_addGL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arraysGL_NV_blend_squareGL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clampGL_ARB_point_parametersGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_env_crossbarGL_EXT_texture_compression_s3tcGL_ARB_shadowGL_ARB_window_posGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_ARB_vertex_programGL_EXT_texture_rectangleGL_ARB_fragment_programGL_EXT_stencil_two_sideGL_ATI_separate_stencilGL_ARB_vertex_buffer_objectGL_EXT_texture_lod_biasGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_non_power_of_twoGL_ARB_vertex_shaderGL_NV_texgen_reflectionGL_ARB_point_spriteGL_EXT_blend_equation_separateGL_ARB_depth_textureGL_ARB_texture_rectangleGL_ARB_draw_buffersGL_ARB_pixel_buffer_objectGL_WIN_swap_hintGL_EXT_framebuffer_object SMBIOS: [bios] vendor: "Intel Corp." version: "CO96510J.86A.4462.2006.0804.2059" startSegment: F000 releaseDate: "08/04/2006" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int9|int14|int17|int10 flags1: acpi|usb_legacy|boot_zip_drive flags2: bios_boot|function_key_boot size: 512 KiB[system] uuid0: DB117C4FA62DA09C uuid1: D8F88F18E0007193 wakeUpType: power_switch[baseboard] manufacturer: "Intel Corporation" product: "DQ965GF" version: "AAD41676-305" serialNumber: "BQGF63900DKN" assetTag: "Base Board Asset Tag" flags: motherboard|replaceable location: "Base Board Chassis Location" hChassis: 8 type: other[Chassis] type: unknown state: ok powerState: ok thermalState: other securityStatus: other[Processor] type: CPU family: 190 manufacturer: "Intel® Corporation" id: BFEBFBFF000006F6 version: "Intel® Core2 CPU 6300 @ 1.86GHz" voltage: 16 dV externalClockFrequency: 266 MHz maxFrequency: 4000 MHz bootFrequency: 1866 MHz status: enabled upgrade: other hL1: 4 hL2: 2 populated: true[Cache] designation: "Unknown" configuration: enabled supportedFlags: asynchronous currentFlags: asynchronous ecc: single_bit type: unified associativity: A8 level: 2 location: internal mode: write_back maxSize: 2 MiB installedSize: 2 MiB[Cache] designation: "Unknown" configuration: enabled supportedFlags: asynchronous currentFlags: asynchronous ecc: single_bit type: instruction associativity: A8 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB[Cache] designation: "Unknown" configuration: enabled supportedFlags: asynchronous currentFlags: asynchronous ecc: single_bit type: data associativity: A8 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB[PortConnector] internalDesignator: "PRIMARY" internalConnectorType: on_board_ide externalConnectorType: none portType: other[PortConnector] internalDesignator: "SECONDARY" internalConnectorType: on_board_ide externalConnectorType: none portType: other[PortConnector] internalDesignator: "ATX_PWR" internalConnectorType: other externalConnectorType: none portType: other[systemSlot] designation: "PCIE X16 SLOT" type: pcie busWidth: x16 usage: available length: _short id: 11 flags1: v3_3[systemSlot] designation: "PCIE X1 SLOT 1" type: pcie busWidth: x1 usage: available length: _short id: 12 flags1: v3_3 flags2: pme|smbus[systemSlot] designation: "PCI SLOT 1" type: pci busWidth: _32 usage: available length: _long id: 1 flags1: v3_3 flags2: pme|smbus[systemSlot] designation: "PCI SLOT 2" type: pci busWidth: _32 usage: in_use length: _long id: 2 flags1: v3_3 flags2: pme|smbus[OnBoardDevices] type: video description: "Intel® Extreme Graphics 3 Controller" enabled: true[OnBoardDevices] type: ethernet description: "Intel ® 82562 Ethernet Device" enabled: true[OnBoardDevices] type: sound description: "Intel® Azalia Audio Device" enabled: false[MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 8 GiB[MemoryDevice] hMemoryArray: 21 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "J6H1" bank: "CHAN A DIMM 0" type: DDR2 typeFlags: synchronous speed: 800 MHz manufacturer: "0x7F7F7F7F7F9BFFFF" serialNumber: "0x8F02EAB8" assetTag: "Unknown" partNumber: "0x424C323536363441413830412E3136464535" size: 2 GiB[MemoryDevice] hMemoryArray: 21 formFactor: DIMM locator: "J6H2" bank: "CHAN A DIMM 1" type: DDR2 manufacturer: "NO DIMM" serialNumber: "NO DIMM" assetTag: "NO DIMM" partNumber: "NO DIMM"[MemoryDevice] hMemoryArray: 21 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "J6J1" bank: "CHAN B DIMM 0" type: DDR2 typeFlags: synchronous speed: 800 MHz manufacturer: "0x7F7F7F7F7F9BFFFF" serialNumber: "0x8463BEE3" assetTag: "Unknown" partNumber: "0x424C323536363441413830412E3136464535" size: 2 GiB[MemoryDevice] hMemoryArray: 21 formFactor: DIMM locator: "J6J2" bank: "CHAN B DIMM 1" type: DDR2 manufacturer: "NO DIMM" serialNumber: "NO DIMM" assetTag: "NO DIMM" partNumber: "NO DIMM"[MemoryArrayMappedAddress] hMemoryArray: 21 partitionWidth: 4 endAddress: FFFFFC00[MemoryDeviceMappedAddress] hMemoryDevice: 22 hMemoryArrayMappedAddress: 28 partitionRowPosition: 1 interleavePosition: 1 interleavedDataDepth: 1 endAddress: 7FFFFC00[MemoryDeviceMappedAddress] hMemoryDevice: 25 hMemoryArrayMappedAddress: 28 partitionRowPosition: 2 interleavePosition: 2 interleavedDataDepth: 1 startAddress: 80000000 endAddress: FFFFFC00[systemBoot] status: no_error====================================Main log:(unavailable)==================================== Quote Link to comment Share on other sites More sharing options...
feneur Posted September 20, 2012 Report Share Posted September 20, 2012 What version of the game was this in? (Alpha 10? Alpha 11? SVN?) Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 20, 2012 Report Share Posted September 20, 2012 Hi, if you would post crashlog.dmp from the logs directory, that will help. You can zip the crashlog to be able to attach and post it here on the forum. In fact while you're there, try zipping all the crashlogs and interestinglog.html as well.You might also try running Microsoft's free DebugView utility, which will let us see what the game is doing at startup. Run DebugView, then the game and after the crash has occurred, copy the contents of the DebugView log into a new post here Quote Link to comment Share on other sites More sharing options...
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