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Game Crash


Korin
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I'm relatively new to this, trying out games while they're still being worked on. I'm having an issue getting the game to work, be it with AI or human opponents. The issue seems to lie with an error concerning "no sound" and I get a line of error messages about a 1/4 down the left side of the view screen, hindering my ability to read much on that side of the screen. Every time I click on a building, the game freezes and crashes. I don't know what to make of this and have included my crash log here. Hope y'all can figure this out.

This is my crash log:

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x00000000)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)

errno = 0 (No error reported here)

OS error = 487 (Attempt to access invalid address.)

====================================

SVN Revision: 12634

System info:

(generated 2012-09-20 02:33:00 UTC)

OS : Win7 SP 1 (6.1.7601)

CPU : x86, Intel Core26300 @ 1.86GHz (1x2x1), 1.86 GHz

Memory : 3318 MiB; 1845 MiB free

Graphics Card : Intel® Q965/Q963 Express Chipset Family;

OpenGL Drivers : 2.0.0 - Build 8.14.10.1930; ig4icd32.dll (8.14.10.1930)

Video Mode : 1360x768:32

Sound Card : Xtreme Sound PCI Audio;

Sound Drivers :

OpenGL Extensions:

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_blend_color

GL_EXT_abgr

GL_EXT_texture3D

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_SGIS_texture_edge_clamp

GL_SGIS_generate_mipmap

GL_EXT_draw_range_elements

GL_SGIS_texture_lod

GL_EXT_rescale_normal

GL_EXT_packed_pixels

GL_EXT_separate_specular_color

GL_ARB_multitexture

GL_EXT_texture_env_combine

GL_EXT_bgra

GL_EXT_blend_func_separate

GL_EXT_secondary_color

GL_EXT_fog_coord

GL_EXT_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_transpose_matrix

GL_ARB_texture_env_add

GL_IBM_texture_mirrored_repeat

GL_EXT_multi_draw_arrays

GL_NV_blend_square

GL_ARB_texture_compression

GL_3DFX_texture_compression_FXT1

GL_EXT_texture_filter_anisotropic

GL_ARB_texture_border_clamp

GL_ARB_point_parameters

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_EXT_texture_compression_s3tc

GL_ARB_shadow

GL_ARB_window_pos

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_ARB_vertex_program

GL_EXT_texture_rectangle

GL_ARB_fragment_program

GL_EXT_stencil_two_side

GL_ATI_separate_stencil

GL_ARB_vertex_buffer_object

GL_EXT_texture_lod_bias

GL_ARB_fragment_shader

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_shader

GL_NV_texgen_reflection

GL_ARB_point_sprite

GL_EXT_blend_equation_separate

GL_ARB_depth_texture

GL_ARB_texture_rectangle

GL_ARB_draw_buffers

GL_ARB_pixel_buffer_object

GL_WIN_swap_hint

GL_EXT_framebuffer_object

SMBIOS:

[bios]

vendor: "Intel Corp."

version: "CO96510J.86A.4462.2006.0804.2059"

startSegment: F000

releaseDate: "08/04/2006"

flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int9|int14|int17|int10

flags1: acpi|usb_legacy|boot_zip_drive

flags2: bios_boot|function_key_boot

size: 512 KiB

[system]

uuid0: DB117C4FA62DA09C

uuid1: D8F88F18E0007193

wakeUpType: power_switch

[baseboard]

manufacturer: "Intel Corporation"

product: "DQ965GF"

version: "AAD41676-305"

serialNumber: "BQGF63900DKN"

assetTag: "Base Board Asset Tag"

flags: motherboard|replaceable

location: "Base Board Chassis Location"

hChassis: 8

type: other

[Chassis]

type: unknown

state: ok

powerState: ok

thermalState: other

securityStatus: other

[Processor]

type: CPU

family: 190

manufacturer: "Intel® Corporation"

id: BFEBFBFF000006F6

version: "Intel® Core2 CPU 6300 @ 1.86GHz"

voltage: 16 dV

externalClockFrequency: 266 MHz

maxFrequency: 4000 MHz

bootFrequency: 1866 MHz

status: enabled

upgrade: other

hL1: 4

hL2: 2

populated: true

[Cache]

designation: "Unknown"

configuration: enabled

supportedFlags: asynchronous

currentFlags: asynchronous

ecc: single_bit

type: unified

associativity: A8

level: 2

location: internal

mode: write_back

maxSize: 2 MiB

installedSize: 2 MiB

[Cache]

designation: "Unknown"

configuration: enabled

supportedFlags: asynchronous

currentFlags: asynchronous

ecc: single_bit

type: instruction

associativity: A8

level: 1

location: internal

mode: write_back

maxSize: 32 KiB

installedSize: 32 KiB

[Cache]

designation: "Unknown"

configuration: enabled

supportedFlags: asynchronous

currentFlags: asynchronous

ecc: single_bit

type: data

associativity: A8

level: 1

location: internal

mode: write_back

maxSize: 32 KiB

installedSize: 32 KiB

[PortConnector]

internalDesignator: "PRIMARY"

internalConnectorType: on_board_ide

externalConnectorType: none

portType: other

[PortConnector]

internalDesignator: "SECONDARY"

internalConnectorType: on_board_ide

externalConnectorType: none

portType: other

[PortConnector]

internalDesignator: "ATX_PWR"

internalConnectorType: other

externalConnectorType: none

portType: other

[systemSlot]

designation: "PCIE X16 SLOT"

type: pcie

busWidth: x16

usage: available

length: _short

id: 11

flags1: v3_3

[systemSlot]

designation: "PCIE X1 SLOT 1"

type: pcie

busWidth: x1

usage: available

length: _short

id: 12

flags1: v3_3

flags2: pme|smbus

[systemSlot]

designation: "PCI SLOT 1"

type: pci

busWidth: _32

usage: available

length: _long

id: 1

flags1: v3_3

flags2: pme|smbus

[systemSlot]

designation: "PCI SLOT 2"

type: pci

busWidth: _32

usage: in_use

length: _long

id: 2

flags1: v3_3

flags2: pme|smbus

[OnBoardDevices]

type: video

description: "Intel® Extreme Graphics 3 Controller"

enabled: true

[OnBoardDevices]

type: ethernet

description: "Intel ® 82562 Ethernet Device"

enabled: true

[OnBoardDevices]

type: sound

description: "Intel® Azalia Audio Device"

enabled: false

[MemoryArray]

location: motherboard

use: system

ecc: none

numDevices: 4

maxCapacity: 8 GiB

[MemoryDevice]

hMemoryArray: 21

totalWidth: 64 bits

dataWidth: 64 bits

formFactor: DIMM

locator: "J6H1"

bank: "CHAN A DIMM 0"

type: DDR2

typeFlags: synchronous

speed: 800 MHz

manufacturer: "0x7F7F7F7F7F9BFFFF"

serialNumber: "0x8F02EAB8"

assetTag: "Unknown"

partNumber: "0x424C323536363441413830412E3136464535"

size: 2 GiB

[MemoryDevice]

hMemoryArray: 21

formFactor: DIMM

locator: "J6H2"

bank: "CHAN A DIMM 1"

type: DDR2

manufacturer: "NO DIMM"

serialNumber: "NO DIMM"

assetTag: "NO DIMM"

partNumber: "NO DIMM"

[MemoryDevice]

hMemoryArray: 21

totalWidth: 64 bits

dataWidth: 64 bits

formFactor: DIMM

locator: "J6J1"

bank: "CHAN B DIMM 0"

type: DDR2

typeFlags: synchronous

speed: 800 MHz

manufacturer: "0x7F7F7F7F7F9BFFFF"

serialNumber: "0x8463BEE3"

assetTag: "Unknown"

partNumber: "0x424C323536363441413830412E3136464535"

size: 2 GiB

[MemoryDevice]

hMemoryArray: 21

formFactor: DIMM

locator: "J6J2"

bank: "CHAN B DIMM 1"

type: DDR2

manufacturer: "NO DIMM"

serialNumber: "NO DIMM"

assetTag: "NO DIMM"

partNumber: "NO DIMM"

[MemoryArrayMappedAddress]

hMemoryArray: 21

partitionWidth: 4

endAddress: FFFFFC00

[MemoryDeviceMappedAddress]

hMemoryDevice: 22

hMemoryArrayMappedAddress: 28

partitionRowPosition: 1

interleavePosition: 1

interleavedDataDepth: 1

endAddress: 7FFFFC00

[MemoryDeviceMappedAddress]

hMemoryDevice: 25

hMemoryArrayMappedAddress: 28

partitionRowPosition: 2

interleavePosition: 2

interleavedDataDepth: 1

startAddress: 80000000

endAddress: FFFFFC00

[systemBoot]

status: no_error

====================================

Main log:

(unavailable)

====================================

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Hi, if you would post crashlog.dmp from the logs directory, that will help. You can zip the crashlog to be able to attach and post it here on the forum. In fact while you're there, try zipping all the crashlogs and interestinglog.html as well.

You might also try running Microsoft's free DebugView utility, which will let us see what the game is doing at startup. Run DebugView, then the game and after the crash has occurred, copy the contents of the DebugView log into a new post here :)

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