Alex24 Posted September 15, 2012 Report Share Posted September 15, 2012 Hey there i got a problem at importing 3d model from 3ds max into 0adI installed opencollada to export it as .dae to 0adThe error:Usual settings:Anyone got experience with that?Alex Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 15, 2012 Report Share Posted September 15, 2012 Doesn't 3D Max have it's own Collada exporter? I'd use that. Quote Link to comment Share on other sites More sharing options...
Alex24 Posted September 16, 2012 Author Report Share Posted September 16, 2012 (edited) doesn't work either, same errori might try to export my model to blender and then to colladaedit: nope Edited September 16, 2012 by Alex24 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 16, 2012 Report Share Posted September 16, 2012 Select one object at a time and use the "Export selected..." option. Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 16, 2012 Report Share Posted September 16, 2012 @Alex24: Could you confirm you have placed the exported wrld_crate_test.dae model file into binaries\data\mods\public\art\meshes\propsAlso could you paste your actor file here for us to check? Quote Link to comment Share on other sites More sharing options...
Alex24 Posted September 16, 2012 Author Report Share Posted September 16, 2012 and Quote Link to comment Share on other sites More sharing options...
feneur Posted September 16, 2012 Report Share Posted September 16, 2012 Have you tried changing the file-type to be .dae (just "rename" it to be exactly the same but with lowercase .dae instead of uppercase .DAE). I have a feeling I've heard that causing issues before, so it's definitely worth trying. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 16, 2012 Report Share Posted September 16, 2012 You are using the old texture code in the actor. This could be the problem or at least *a* problem. Quote Link to comment Share on other sites More sharing options...
Alex24 Posted September 16, 2012 Author Report Share Posted September 16, 2012 @feneurit works now, thx! (though the result isn't best; screen soon)@Mythosat first i simply changed the .xml to my settings.. after a lot of tries i changed it to the tutorial code Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 16, 2012 Report Share Posted September 16, 2012 @feneurit works now, thx! (though the result isn't best; screen soon)Fantastic. Quote Link to comment Share on other sites More sharing options...
Alex24 Posted September 16, 2012 Author Report Share Posted September 16, 2012 (edited) Model in 3ds max (textures are optimized for cities xl exporter)citiesxl exporter:I have to rescale it:edit: fixed Edited September 16, 2012 by Alex24 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 17, 2012 Report Share Posted September 17, 2012 You are using the old texture code in the actor. This could be the problem or at least *a* problem.Oops. Tutorial is updated now. Quote Link to comment Share on other sites More sharing options...
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