raymond Posted September 5, 2012 Report Share Posted September 5, 2012 Hello dev team,host: OS X 10.8.1joined player: Windows 7Here are the logs...regardsoos_dump.txtsystem_info.txt Quote Link to comment Share on other sites More sharing options...
feneur Posted September 5, 2012 Report Share Posted September 5, 2012 Are all players using the same game version? OOS (Out of Sync) errors usually occur when one player has a different game version than the others. Quote Link to comment Share on other sites More sharing options...
raymond Posted September 5, 2012 Author Report Share Posted September 5, 2012 Yes the same version: 11863 or alpha 10.The difference is: Windows client und Mac OS X host.We set also "reveal map". We played a game before without this option...and it works. Quote Link to comment Share on other sites More sharing options...
Yves Posted September 6, 2012 Report Share Posted September 6, 2012 Unfortunately Alpha 10 used slightly different revisions on the different platforms. That can cause OOS-Errors.I suggest you wait a few hours/days until alpha 11 is released and try again. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 6, 2012 Report Share Posted September 6, 2012 Unfortunately Alpha 10 used slightly different revisions on the different platforms. That can cause OOS-Errors.Which different revisions? I've heard that mentioned a few times but it still doesn't make any sense. The Windows installer and the OS X bundles I built should be be using the same revision (r11863). Quote Link to comment Share on other sites More sharing options...
Yves Posted September 6, 2012 Report Share Posted September 6, 2012 Which different revisions? I've heard that mentioned a few times but it still doesn't make any sense. The Windows installer and the OS X bundles I built should be be using the same revision (r11863).Check this thread. The Windows build uses an older revision.http://www.wildfiregames.com/forum/index.php?showtopic=16226&hl=&fromsearch=1 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 7, 2012 Report Share Posted September 7, 2012 Check this thread. The Windows build uses an older revision.http://www.wildfireg...l=&fromsearch=1I think people are confused about this, because the last Windows autobuild which became the game's binary was r11858 (this is what's seen in the game) but the data that was bundled included up to r11863 as labeled on the installer. The two will always differ slightly because for one thing the autobuild refers to the revision prior to its own commit, even if it's the last thing committed before a release, there will be a discrepancy of one revision. It would only pose a problem if the engine code changed between 11858 and 11863, which is why we have a commit freeze Similarly for Alpha 11, the game's menus will report r12634 on Windows but the actual package will be r12636. Quote Link to comment Share on other sites More sharing options...
Yves Posted September 7, 2012 Report Share Posted September 7, 2012 We got OOS Errors very often with alpha 10 when one was playing on Ubuntu and the other on Windows. I checked the difference between the revisions and the OOS errors made sense, but I didn't check if the data is actually a later revision.Whatever, I think it doesn't matter any more because It should be solved now. Quote Link to comment Share on other sites More sharing options...
raymond Posted September 11, 2012 Author Report Share Posted September 11, 2012 (edited) Playing with Alpha 11 also with Mac OS X 10.8.1 as host and Windows 7 as client against 1 AI: the client gets a connection to server has lost and return to main menu.I also save the game after the Windows client return to main menu. Can you use it?Playing with 3 human players (Windows!) against 1 AI: no sync problems and I think less lags in late game (in comparison to Windows and Mac OS X mix games), except some crashes while defeat the AI and return to summary screen. Edited September 12, 2012 by raymond Quote Link to comment Share on other sites More sharing options...
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