zaphzaph Posted August 10, 2012 Report Share Posted August 10, 2012 Hello dear all !!I try to create an head texture 1 week ago but the results isn't so good for me.I would to create a character in the game with the same head than me. Can i ask you tips for create it please ? Quote Link to comment Share on other sites More sharing options...
dvangennip Posted August 10, 2012 Report Share Posted August 10, 2012 Well, maybe you can upload the texture here, and perhaps a screenshot of the result? Hard to judge for people without visuals I have not tried it in 0 A.D., but I have done similar stuff for a virtual reality application. It can indeed be a little tricky at first. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 10, 2012 Report Share Posted August 10, 2012 What process did you try?The key with texturing is UV mapping, which tells the game how a texture gets mapped onto a 3D shape. So if you import a head prop's DAE into Blender, you should be able to enter UV coordinate mode and view the mapping. I guess you have a few options: either try to alter your new head texture to match the UV map, or alter the UV map to match your new head texture.It's possible each head prop has a different UV mapping, so it's not guaranteed that a single texture will work for every head, but I'm not certain Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 10, 2012 Report Share Posted August 10, 2012 What process did you try?The key with texturing is UV mapping, which tells the game how a texture gets mapped onto a 3D shape. So if you import a head prop's DAE into Blender, you should be able to enter UV coordinate mode and view the mapping. I guess you have a few options: either try to alter your new head texture to match the UV map, or alter the UV map to match your new head texture.It's possible each head prop has a different UV mapping, so it's not guaranteed that a single texture will work for every head, but I'm not certain An easier way would be to just open one of the existing head textures in Photoshop or Gimp and use it as a guide. Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 10, 2012 Report Share Posted August 10, 2012 (edited) Hello dear all !!I try to create an head texture 1 week ago but the results isn't so good for me.I would to create a character in the game with the same head than me. Can i ask you tips for create it please ?For the "best" results (without texture stretching and having a good idea of the final result) I will suggest you to do it with projection painting in blender.1.- Import a .DAE file of an existing head into blender. You can find some heads here http://svn.wildfireg...t/meshes/props/ (if you get an error importing, edit the .dae file with notepad and erase the content between <diffuse> ... </diffuse>)2.- In blender, create a new image texture for the head object. Then you start the projection paint process from your photo, but you will need an addon. From minute 6:20 of this video you have the process (It's done to an high poly mesh, but it's the same process for your head) http://cgcookie.com/...lender-part-03/ 3.- Save the image file you created to use it in-game.Maybe this seems too complex if you never tried before, but I assure you that it will give you the best result. Edited August 10, 2012 by Enrique Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted August 12, 2012 Report Share Posted August 12, 2012 You may find this useful. Here is a .psd version of the file used to make the celtic head textures. You can mix and match hair, noses, eyes, lips, etc... to make some more. Or, add your own celthead2.zip 1 Quote Link to comment Share on other sites More sharing options...
zaphzaph Posted August 16, 2012 Author Report Share Posted August 16, 2012 I follow your tips. I've imported a DAE head and i have installed the bprojection addon. But i don't know how can i continue and i don't find the tool, bprojection:preferences.bmpblender vue.bmp Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 16, 2012 Report Share Posted August 16, 2012 I follow your tips. I've imported a DAE head and i have installed the bprojection addon. But i don't know how can i continue and i don't find the tool, bprojection:preferences.bmpblender vue.bmpYou're almost there!-Now you have to enter edit mode (with TAB) and create a new texture in UV editor (Image>new image>OK it's black as default).-To enter to UV image editor, split the screen with the arrow in the corner on the screen with a red circle in the screenshot:-You have turned on the addon in the preferences, now to use it, enter "UV painting" mode.-The BProjection menu appears on the right toolbox (If you cannot see the right toolbox, it opens/close with "N")-Click on "add Bprojection plan" to enable bprojection1.- Click "add image", Now you have to select the image to "clone" the texture from it.2.- Click "Apply image" to show your image on the viewport3.- Use those sliders to move your clone source image around the viewport (first slider is for left-right, last slider is for up-down) Also, scale up your photo reference to match your head size.4.- Change your painting brush to "clone", Then CTRL+left click over your source image select the portion to clone.5.- Paint over your head!6.- Remember to save your created "image texture" after painting it. In UV image editor: Image>save imageThis addon is currently under heavy developement, that's why it has so many "steps" to get it working. But it's really powerful and saves a lot of time.I hope my explanation was somewhat useful.More information: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/bprojection 1 Quote Link to comment Share on other sites More sharing options...
zaphzaph Posted August 16, 2012 Author Report Share Posted August 16, 2012 Thank you very much for your explanation.here is my where i am :making head texture.bmpBut it's difficult for me to make a good texture. have you got some tips ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 16, 2012 Report Share Posted August 16, 2012 Thank you very much for your explanation.here is my where i am :making head texture.bmpBut it's difficult for me to make a good texture. have you got some tips ?Here are some:-Keep always Orthographic views, not perspective views when you are painting. (toggle between orthographic and perspective with numpad 5)-Clone from different angles: Make a photo of yourself from the front, and another one from the side. (after that you can switch between numpad 1 and numpad3 to paint your head from that angles.-Make photos without shadows. This will make half of your face dark, and the other half illuminated and the result will look weird.-You can take a look to the tutorial from blendercookie I linked before, I learned a lot from it.-Oh! and practice, practice, practice Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.