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ACTS Texture Compression


Thanduel
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This may be of interest for 0AD's OGL implementation to replace S3TC compression:

http://www.phoronix....item&px=MTE1NDk

It's promising, but:

With all of that said, there’s still quite a bit of a distance to go between where ASTC is at today and where Khronos would like it to end up. For the time being ASTC needs to prove itself as an optional extension, so that GPU vendors are willing to implement it in hardware. It’s only after it becomes a hardware feature that ASTC can be widely adopted by developers.

from anandtech.

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