MoLAoS Posted July 22, 2012 Report Share Posted July 22, 2012 Is 0 AD capable of supporting certain mechanics necessary for non historical genres? For instance in a fantasy game you may need to be able to cast spells, and both fantasy and sci fi have methods of teleporting units either through a building or a unit command. Sci fi or fantasy games might also need pet type units, such as the drones deployed from the carrier in starcraft.Some parts like mages summoning creatures can probably just use training commands with alternate animations and time to train, and stuff like shape shifting could be accomplished with some sort of unit morph/upgrade command.In general, how much modding support is offered for non historical gameplay? Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted July 22, 2012 Report Share Posted July 22, 2012 This page contains some relevant info. Things which you call "mechanics" can be mostly done in simulation scripts. Such modification with different settings/mechanics is essentially a different game on the same engine, in this case you can totally rework the 0 A.D. game (contained in the "public" mod), so your game will consist of the pyrogenesis engine + your mod (as opposed to pyrogenesis + 0 A.D. + modification on top of 0 A.D.). Quote Link to comment Share on other sites More sharing options...
leper Posted July 22, 2012 Report Share Posted July 22, 2012 Casting spells should be possible (eg: firestorm at a specific place) those could be done with a different attack animation/projectile/... and splash damage. I believe Zaggy1024 was working on an attack ground feature and some of that could be reused.We already had teleporting , but that was a bug (see #1184). The only possible issue that could arise from teleporting was that projectiles would follow a teleported unit across the map, but is fixed by the new ranged attack code.Pet units/drones would probably need some coding to make it work.Summoning creatures can work just like the Athenian Marines (trained from a ship) or the immortals that are trained by a persian hero. There are probably some small modifications needed though. Shape shifting will probably reuse (or rather do the same) the same code that is already used for promotions.We also got flying units (Check out Flight Demo 2 that features some P-51s).The modding guide should give you some infomation where to start.EDIT: Alexander beat me. Quote Link to comment Share on other sites More sharing options...
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