zoot Posted July 5, 2012 Report Share Posted July 5, 2012 I just found this on 0 A.D.'s Facebook wall: motion captured Hoplite animations (Didn't remember seeing it posted elsewhere on the forum, sorry if duplicate.) Quote Link to comment Share on other sites More sharing options...
quantumstate Posted July 5, 2012 Report Share Posted July 5, 2012 It was posted to the internal staff forums. Thanks for putting it up here. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted July 6, 2012 Report Share Posted July 6, 2012 In my Opinion, it is great to be seeing some new hoplite animations, but I find the attack animation too overdone. I am alright with the hoplite bringing out the shield to a 90 degree angle, but no more. Why would they let themselves become that exposed to blows or risk hitting an ally? 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2012 Report Share Posted July 6, 2012 that is the new animation?No it isn't. It's a test animation done by Emjer using motion capture hardware and software. Quote Link to comment Share on other sites More sharing options...
Potter Posted July 7, 2012 Report Share Posted July 7, 2012 No it isn't. It's a test animation done by Emjer using motion capture hardware and software.real interesting! So, in that case, does that mean that doing animations in future will be more easier Quote Link to comment Share on other sites More sharing options...
dvangennip Posted July 7, 2012 Report Share Posted July 7, 2012 we have(you have XD) that in the team?I checked the Vimeo page of the video and it says it was captured at the University of Utrecht. Having used such a capturing system myself in a lab, I know this stuff is very expensive and usually not available beyond universities or bigger companies. Modern tech such as Microsoft's Kinect could make it become available to everyone at a fairly low price. The quality would be more than enough for a game like this. That would help speeding up animation work on war dogs, tigers, and such Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 3, 2012 Report Share Posted August 3, 2012 I would like to make a suggestion regarding shield-wearing troops.It bothers me that when I send them to attack, they walk with the shield on the side, like walking happy around the park, until they engage the enemy and the attack animations starts (which are nice animations IMO)Is it possible to make a "engaging battle" walking animation where they have their shields on a more aggressive position when they approach to the enemy (or engaging battle)? (like idle stance, with their shields covering the body, but walking forward)I think this will add realism to the battles and make the movement of troops more cohesive with the environment.Don't know how difficult this is for programmers though. Quote Link to comment Share on other sites More sharing options...
zoot Posted August 3, 2012 Author Report Share Posted August 3, 2012 I would like to make a suggestion regarding shield-wearing troops.It bothers me that when I send them to attack, they walk with the shield on the side, like walking happy around the park, until they engage the enemy and the attack animations starts (which are nice animations IMO)Is it possible to make a "engaging battle" walking animation where they have their shields on a more aggressive position when they approach to the enemy (or engaging battle)? (like idle stance, with their shields covering the body, but walking forward)I think this will add realism to the battles and make the movement of troops more cohesive with the environment.Don't know how difficult this is for programmers though.Should be easy to do as far as programming is concerned. Quote Link to comment Share on other sites More sharing options...
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