Kyriakos Posted July 4, 2012 Share Posted July 4, 2012 I finished my greek temple, but it needs a shadow. I know it is done with a plane, but am unsure about the correct way to achieve it.I tried asking in the blender forums but my thread has not yet appeared there since i have less than 10 posts...Anyone can provide an answer? Link to comment Share on other sites More sharing options...
Spahbod Posted July 4, 2012 Share Posted July 4, 2012 The game itself generates shadows. Why would you need to "add" it? Is it something about blender itself? Link to comment Share on other sites More sharing options...
Kyriakos Posted July 4, 2012 Author Share Posted July 4, 2012 Yes, it is a blender question, not really a specific 0 ad one.But i am making some 0 ad usable models too. Any need for japanese medieval buildings? Link to comment Share on other sites More sharing options...
Sonarpulse Posted July 4, 2012 Share Posted July 4, 2012 Well in 3ds max as you probably know you can "make a shadow" by placing a light-source in the scene. I assume that is the best and most proper way to do it in blender too. Link to comment Share on other sites More sharing options...
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