Adi12 Posted May 3, 2012 Share Posted May 3, 2012 This is a really cool game, the graphics and gameplay are wonderful. I was wondering how do you use 3d unit models from 0 ad? How do you use the XML files in another game, or how do you condense the XML file? Link to comment Share on other sites More sharing options...
quantumstate Posted May 3, 2012 Share Posted May 3, 2012 All of the 3D models are in the collada format. How you use the models in another game depends entirely on that game. Unless that game happens to use the Collada format as well you will have to convert the files to the correct format.Which xml files are you referring to? Also I am not sure what condensing an xml means. Link to comment Share on other sites More sharing options...
feneur Posted May 3, 2012 Share Posted May 3, 2012 The XML data isn't necessarily very likely to be useful in another game, they're likely to do things differently than us and would most likely require completely different files to go with the models. Link to comment Share on other sites More sharing options...
Adi12 Posted May 3, 2012 Author Share Posted May 3, 2012 Thank You Link to comment Share on other sites More sharing options...
quantumstate Posted May 3, 2012 Share Posted May 3, 2012 The XML data isn't necessarily very likely to be useful in another game, they're likely to do things differently than us and would most likely require completely different files to go with the models.The actor xml might be useful. If I understand things correctly they help link together models with textures, animations and props. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 3, 2012 Share Posted May 3, 2012 The actor xml might be useful. If I understand things correctly they help link together models with textures, animations and props.Right, but maybe only as a reference. It's doubtful another game would use the exact same syntax and format. Link to comment Share on other sites More sharing options...
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