Gothic Posted March 19, 2012 Report Share Posted March 19, 2012 (edited) edit Edited October 19, 2019 by Gothic Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 21, 2012 Report Share Posted March 21, 2012 Hi there. Right now most of the texture work we need done would be in the areas of map terrain, flora and fauna, and GUI. Have any interest in these areas?Kind regards. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 22, 2012 Report Share Posted March 22, 2012 We could probably also use some unit textures in the near future (we're thinking of adding lots of new units). Are you willing to try out a test project? Likely a texture for a unit or something. Quote Link to comment Share on other sites More sharing options...
Gothic Posted March 22, 2012 Author Report Share Posted March 22, 2012 Sure. I've never made a texture for an RTS before so I'll need time to adjust from M&B to 0 A.D anyway:). Quote Link to comment Share on other sites More sharing options...
Gothic Posted March 23, 2012 Author Report Share Posted March 23, 2012 (edited) Hi there. Right now most of the texture work we need done would be in the areas of map terrain, flora and fauna, and GUI. Have any interest in these areas?Kind regards. I am sorry for my delayed response. I am not that experienced in those areas at all but it does not hurt to learn how to do those things. I will try to learn how to do them if there is not a need for texturing troops. this guy is amazing Thanks, but I think I am average at best. I really could use some work learning how to model better but I have not been trying to improve my modeling skills on account of how interesting texturing is in the long run. Stuff like height maps, AO/Displacements, and poly baking makes texturing a lot more interesting than modeling to me at the moment.Edit: Also, I might try getting my modeling/texture mentor to apply here. Since this is a open source mod, I think he will be able to make models for this game(Don't ask why he can't ). Edited March 23, 2012 by Gothic Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 23, 2012 Report Share Posted March 23, 2012 Do you use Photoshop? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 23, 2012 Report Share Posted March 23, 2012 Here are some examples for you to go off of. What kind of soldiers are you interested in? Perhaps an Etruscan or other Italic soldier? Quote Link to comment Share on other sites More sharing options...
Gothic Posted March 24, 2012 Author Report Share Posted March 24, 2012 (edited) Yea, mainly Hellenistic influenced soldiers such as the Italics. I think the only thing I've made ever that isn't Hellenic or Hellenistic is either Viking era stuff or that Agen helmet I showed you guys. Do you use Photoshop? Gimp. I can not buy it and I do not feel right pirating it. Also, for the modeling program, I use Wings 3D as opposed to Blender or 3dsMax. It's decent when combined with other tools.Edit: Hmm, yeah, the texture maps look similar to the texture maps in Roma Surrectum(Rome Total War Mod). Shouldn't take too long to get used to it . I might take a look at the .dds files in the public archive to see how helmets and all that other stuff looks. Edit Question: How do the collada models work? What program do you use for them? Edited March 24, 2012 by Gothic Quote Link to comment Share on other sites More sharing options...
feneur Posted March 24, 2012 Report Share Posted March 24, 2012 Edit Question: How do the collada models work? What program do you use for them?Most people either use 3DS Max or Blender. Quote Link to comment Share on other sites More sharing options...
Gothic Posted March 26, 2012 Author Report Share Posted March 26, 2012 (edited) Most people either use 3DS Max or Blender.Hmm, can collada be converted into obj format? Edited March 26, 2012 by Gothic Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 26, 2012 Report Share Posted March 26, 2012 Collada models "work" just like any other format once it's imported. But yeah, it's easy enough to export the models to collada or OBJ or whatever file format. Quote Link to comment Share on other sites More sharing options...
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