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ERROR: JavaScript error: simulation/components/GuiInterface.js line 46


lulo
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slawek@lulojs-ubuntu:~/0.A.D./0ad$ ./rebuild.sh

U binaries/data/mods/public/maps/random/new_rms_test.js

U binaries/data/mods/public/maps/random/latium.js

U binaries/data/mods/public/maps/random/islands.js

U binaries/data/mods/public/maps/random/rmgen/library.js

U binaries/data/mods/public/maps/random/neareastern_badlands.js

U binaries/data/mods/public/maps/random/cantabrian_highlands.js

U binaries/data/mods/public/simulation/components/GuiInterface.js # ???

U binaries/data/mods/public/simulation/components/BuildLimits.js

U binaries/data/mods/public/simulation/ai/jubot/gamestate.js

U binaries/data/mods/public/simulation/ai/testbot/gamestate.js

U source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h

U source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp

U source/tools/atlas/GameInterface/Messages.h

U source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp

Uaktualniono do wersji 10417.

Cleaning bundled third-party dependencies...

Cleaning Premake4

Cleaning build output...

Done. Try running update-workspaces.sh again now.

Updating bundled third-party dependencies...

...

==== Building ActorEditor (release) ====

Creating obj/ActorEditor_Release

ActorEditor.cpp

Linking ActorEditor

precompiled.cpp

test_setup.cpp

Linking test

slawek@lulojs-ubuntu:~/0.A.D./0ad$ ./binaries/system/test

Running 253 tests.............................................ERROR: JavaScript error: simulation/components/GuiInterface.js line 46 # ???

ReferenceError: IID_BuildLimits is not defined

()@simulation/components/GuiInterface.js:46

()@simulation/components/tests/test_GuiInterface.js:125

In TestComponentScripts::test_scripts:

../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Test failed: L"Running script simulation/components/tests/test_GuiInterface.js"

../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Assertion failed: scriptInterface.LoadScript(pathname, wcontent)

...............................................................................................................................................................................................................

Failed 1 of 253 tests

Success rate: 99%

slawek@lulojs-ubuntu:~/0.A.D./0ad$

~/.config/0ad = http://www.wupload.com/file/636688971/0ad.tar.bz2

full log build = http://www.wupload.com/file/636756341/full_log_build_from_gnome-terminal.txt.tar.bz2

System: Ubuntu 11.10 x86_64

Edited by lulo
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I don't have your error, but another one, while:


==== Building AtlasUI (release) ====


amd64.cpp
CCmpPathfinder_Tile.cpp
MiniPatch.cpp
Atlas.cpp
msr.cpp
XeroXMB.cpp
x86_x64.cpp
QuickTextCtrl.cpp
QuickFileCtrl.cpp
ObjectManager.cpp
XMLWriter.cpp
apic.cpp
FieldEditCtrl.cpp
../../../source/lib/sysdep/arch/x86_x64/apic.cpp: In function 'ApicId ApicIdFromProcessor(size_t)':
../../../source/lib/sysdep/arch/x86_x64/apic.cpp:134:53: error: expected '}' at end of input
GameView.cpp
make[1]: *** [obj/lowlevel_Release/apic.o] Error 1
make: *** [lowlevel] Error 2
make: *** Waiting for unfinished jobs....
Xeromyces.cpp
RelaxNG.cpp
SoundGroup.cpp

I never got this one before, but the last time I rebuild 0ad was a couple of weeks ago.

If I now want to start the game:


./binaries/system/pyrogenesis: No such file or directory

edit: I tried to upload the complete build process cmd output as a text-file with UTF-8, but I was not permitted?! wtf? :blink:

Edited by Almin
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edit: I tried to upload the complete build process cmd output as a text-file with UTF-8, but I was not permitted?! wtf? :blink:

What was the file extension? .txt should be allowed, not sure if UTF-8 encoding should have any effect, but could you try saving the file as plain ASCII which should get around any such issues?

EDIT: Also, please create a new topic when you have another error than the one described in the first post :)

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Running 253 tests.............................................ERROR: JavaScript error: simulation/components/GuiInterface.js line 46 # ???

ReferenceError: IID_BuildLimits is not defined

()@simulation/components/GuiInterface.js:46

()@simulation/components/tests/test_GuiInterface.js:125

In TestComponentScripts::test_scripts:

../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Test failed: L"Running script simulation/components/tests/test_GuiInterface.js"

../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Assertion failed: scriptInterface.LoadScript(pathname, wcontent)

...............................................................................................................................................................................................................

Failed 1 of 253 tests

Success rate: 99%

That would be my fault, since I changed GUIInterface but did not update the test :P

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That would be my fault, since I changed GUIInterface but did not update the test :P

slawek@lulojs-ubuntu:~/0.A.D./0ad$ ./rebuild.sh
U binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js
Uaktualniono do wersji 10418.
Cleaning bundled third-party dependencies...
Cleaning Premake4
Cleaning build output...

Done. Try running update-workspaces.sh again now.
Updating bundled third-party dependencies...
...
...
...
precompiled.cpp
test_setup.cpp
Linking test
slawek@lulojs-ubuntu:~/0.A.D./0ad$ ./binaries/system/test
Running 253 tests...............................................................................................................................................................................OK!
slawek@lulojs-ubuntu:~/0.A.D./0ad$

http://trac.wildfire...changeset/10418 dziękuję :D:victory:(y):P

Edited by lulo
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