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Old Bugs


Spartan
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These are the Old problems i am leaving here so i know what i am up to

Units take a couple of seconds to respond

Pixels Makes waves go down the screen

Game Lags a lot (probably bugs)

Buildings able to be built on cliffs

Animals Animations are wrong

Like

Wolves dont move

Boars slide

Grizzly Bears slide

Lions slide

Goats slide

Sounds are missing

Buildings can be built halfway down mountains and cliffs

some Iberians & Hellenic's talk the same language

Lion in Acropolis II Map

Units running halfway down mountains & cliffs

When Goats get killed they stand there

When Lions get killed they stand there

When Bears get killed they stand there

As soon as i find more problems i will update the list again

Thanks Spartan

Edited by Spartan
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Salve, citizen!

Pixels play up

Can you explain in detail what you mean here?

Buildings able to be built on cliffs

Yup, this is an annoyance I have found as well.

Sounds are missing

Some Iberians And Hellenic's have the same language

Yep, our Sound team is hot on the case.

Units can run halfway down cliffs and mountains

Unit movement is not intended to be dependent upon terrain textures (for the most part), but rather terrain pitch (slope). Right now, I believe units can traverse a terrain pitch up to 12 in 12 (or 45 degrees). Someone correct me if I am wrong. We could edit this downward and set it at 35 degrees so people aren't as confused.

a Lion in Acropolis II map

Lions were known to exist in Europe into the Classical Age.

Animals Animations are wrong

like

Wolves don't move

Boars Slide

Bears Slide

Lions Slide

Goats Slide

When Goats get killed they stand there ( I don't know if the Goats sink or not)

When Lions get they stand there and sink

When Bears get killed they stand there ( I don't know if the Bears sink or not)

Yep, animations are what we are lacking in. We are working on it though. :)

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Good news! All of the bugs you described are just the result of alpha-release software, which means the missing elements are merely a part of the developmental process. These will all be fixed before we consider the game to be officially "released."

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Another (new) bug: whenever i use the cheat to promote units: instead of a promotion, a new soldier spawns on the same spot of the unit i wanted to promote. So when i promote 5 skirmishers for example, i end up with 6 or 7 or 10. Also , the new stances give a lot of UnitAI.js error warnings.

Edited by plumo
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