Jubalbarca Posted May 31, 2011 Report Share Posted May 31, 2011 http://exilian.co.uk/forum/index.php?topic=1078.0I've released my new maps pack, and added two new Alpha V maps to it including the Iberian faction. The maps are all designed as playable maps, though not all will be perfect with the AI; hope y'all enjoy them! Quote Link to comment Share on other sites More sharing options...
ribez Posted June 2, 2011 Report Share Posted June 2, 2011 (edited) hi Jubalbarca,thank you for your maps.I've these problems with Barcania map:1) i'm player 1 and player 2 try over and over to build a Gymnasion in the middle of my village. My units destroy the foundations, but AI continues to set the Gymnasion there.2) i've made a group with cavalry units and heroes and they are unable to pass this point near the enemy top village. Maybe the problem are heroes units? Edited June 2, 2011 by ribez Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted June 4, 2011 Author Report Share Posted June 4, 2011 On Barcania that IS a problem, the AI currently finds it hard to deal with not having much building space unfortunately. That can't really be fixed until the AI is, unless you fancy going into the map editor and clearing out a load of the trees near player 2.The other problem is just that the terrain is too dense, send a load of workers over and clear some of those rocks/trees out the way and you'll be fine. Chariots are quite big, and don't maneuver well in forest areas. Quote Link to comment Share on other sites More sharing options...
ribez Posted June 4, 2011 Report Share Posted June 4, 2011 (edited) thanks.ok... so the second problem is directly connected to the design of the map and can be easily corrected through the editor.But the first problem is only marginally due to the map, and i think that is more related to the game engine design. In future Alphas is planned something like sphere of influence? From my point of view a player shouldn't be able to build in the middle of a enemy village. Maybe a solution could be a zone determined with a circle centered in the Civic Centre where enemy buildings are not allowed Edited June 4, 2011 by ribez Quote Link to comment Share on other sites More sharing options...
feneur Posted June 4, 2011 Report Share Posted June 4, 2011 thanks.ok... so the second problem is directly connected to the design of the map and can be easily corrected through the editor.But the first problem is only marginally due to the map, and i think that is more related to the game engine design. In future Alphas is planned something like sphere of influence? From my point of view a player shouldn't be able to build in the middle of a enemy village. Maybe a solution could be a zone determined with a circle centered in the Civic Centre where enemy buildings are not allowedhttp://trac.wildfiregames.com/wiki/Background%3A_Territories Quote Link to comment Share on other sites More sharing options...
ribez Posted June 4, 2011 Report Share Posted June 4, 2011 i see... wonderful.But seems that provinces are quite hard to implement. Meanwhile could you think to implement a solution like the one i suggested? Quote Link to comment Share on other sites More sharing options...
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