Mythos_Ruler Posted April 9, 2011 Report Share Posted April 9, 2011 I figured I'd post it here, since anyone who updates the game via SVN will see all the Iberian assets we've moved to the Public folder anyway. So, I playtested today and came up with this list of things that need done in order to make these guys rdy for the big show. Those items in Bold are essential:Corral – re-exported to fix roof and other shadowy weirdness. Perhaps make the roof the thatched roof texture. Mud prop seems missing (might just need to be moved to Public). Foundation doesn’t show up. Improper footprint and obstruction.Temple – Remodeled to be slightly larger with more detail.Slinger – Needs proper projectile (right now it uses the Catapult rock--not good).Healer – Head is missing. Needs new body. Needs new icon.Female – Needs new body textures x2.Fortress – Remodeled.Monument – Added to citizen build queue. Done.Fishing Boat - Needs re-exported (it's turned 90 degrees the wrong way). Needs new icon. Needs player color added to it somehow.Merchant Ship - New icon.Anything else? Quote Link to comment Share on other sites More sharing options...
satchitb Posted April 9, 2011 Report Share Posted April 9, 2011 Couple of quick questions:1. All the buildings you're adding... will they have full functionality? In Alpha IV, even released civilisations like Hellenes have a number of buildings that don't do anything.2. How many Alphas are you guys planning before hitting Beta? Quote Link to comment Share on other sites More sharing options...
SMST Posted April 9, 2011 Report Share Posted April 9, 2011 A note, which I already made to Michael some time ago:The Iberians have a ability to fire flaming javelins, yet they have no javelinists in their unit roster. I'd say that they at least get a cavalry javelinist, since there is an Iberian infantry javelinist in the Carthaginian roster and they already have a slinger unit for ranged attack.2. How many Alphas are you guys planning before hitting Beta?24 in total, so that they can use the whole alphabet.Honestly, no idea. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 9, 2011 Report Share Posted April 9, 2011 Hmm...It still has the weird darkened textures...will you export it if i give you the model? Quote Link to comment Share on other sites More sharing options...
feneur Posted April 9, 2011 Report Share Posted April 9, 2011 1. All the buildings you're adding... will they have full functionality? In Alpha IV, even released civilisations like Hellenes have a number of buildings that don't do anything.Most buildings don't do stuff because other things like healing or technologies aren't implemented, so it's not as much that the buildings themselves doesn't work. In either case, there will be buildings that doesn't have any functionality at the moment, and I'd say all buildings will become more useful as the game is developed . Quote Link to comment Share on other sites More sharing options...
Jeru Posted April 9, 2011 Report Share Posted April 9, 2011 24 in total, so that they can use the whole alphabet.Honestly, no idea.English has 26 letters. But what SMST said is true. If we have over 26 alphas, I suppose we will just start over with A. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted April 9, 2011 Report Share Posted April 9, 2011 After Z we could go AA, AB, AC, etc. What's the ancient Greek for aardvark?(I think it makes sense to switch from alpha to beta once the game is basically feature-complete, so beta will just be fixing bugs and balancing gameplay. It'll be a while before we reach that stage, but I think that won't really take so long that we run out of letters ) Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 9, 2011 Report Share Posted April 9, 2011 LOL, Ubuntu does that, doesn't it?[EDIT] no, its AA BB CC... Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 9, 2011 Author Report Share Posted April 9, 2011 But... we don't name our alpha releases that way, guys. lol I assume it would be something like Alpha 27 - "<Some 'A' word other than Argonaut>" Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 13, 2011 Report Share Posted April 13, 2011 (edited) Update - My comments in red.Corral – re-exported to fix roof and other shadowy weirdness. Perhaps make the roof the thatched roof texture. Mud prop seems missing (might just need to be moved to Public). Foundation doesn’t show up. Improper footprint and obstruction. I think I fixed all of these. Done.Temple – Remodeled to be slightly larger with more detail.Slinger – Needs proper projectile (right now it uses the Catapult rock--not good). I created a new projectile and added it to the slingers. DoneHealer – Head is missing. Needs new body. Needs new icon. Maybe I'll do something.Female – Needs new body textures x2. Anyone want to do this?Fortress – Remodeled. Being done.Monument – Added to citizen build queue. Done.Fishing Boat - Needs re-exported (it's turned 90 degrees the wrong way). Needs new icon. Needs player color added to it somehow. I'll rotate boat. Icon is done. Isn't player colour in sail texture? Edit: All DoneMerchant Ship - New icon. Done. Edited April 14, 2011 by Pureon Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 13, 2011 Author Report Share Posted April 13, 2011 As far as the Priestess body, I just meant it needs to have the dressy female body mesh+new texture. I fixed player color on the fishing boat. The actor just didn't specify color. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted April 13, 2011 Report Share Posted April 13, 2011 In the next couple days I'll start getting JuBot working with the Iberians. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 13, 2011 Author Report Share Posted April 13, 2011 In the next couple days I'll start getting JuBot working with the Iberians. That'll be awesome. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 13, 2011 Author Report Share Posted April 13, 2011 Checked out the Slinger projectile. It could probably stand to be a little bigger. I can't even see it when in flight. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 13, 2011 Report Share Posted April 13, 2011 I rotated the Iberian fishing boat and sail. I think there might be a Collada error on one of the meshes, I found a stray UV but it wasn't that causing it. Let me know if you get an error too. I'll scale the slinger projectile up a bit. They go very fast, perhaps make it a little slower so that we could see them? lolEdit: Projectile now bigger. Also changed the texture from light gray to dark gray. Might help Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 14, 2011 Report Share Posted April 14, 2011 Yeah, okay. The roof is fixed , here it isCorral.zip. I think I might model the Temple after I finish the Fortress. So everything else would be done except for the female citizen textures. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 14, 2011 Report Share Posted April 14, 2011 Thanks Shield Bearer, I'll take a look when I get home Concept art for the Iberian healer and female citizen:http://www.wildfiregames.com/forum/index.php?showtopic=6265http://www.wildfiregames.com/forum/index.php?showtopic=6213Anyone able to work on the textures? Should I give it a go? Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 14, 2011 Report Share Posted April 14, 2011 I'm not so good at skeletal skinning(or whatever you call it), if I had the source files it would be a lot easier since I can't start from scratch Give it a go if you like. I think there's a healer head somewhere :/ Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 14, 2011 Author Report Share Posted April 14, 2011 Well, the current Female texture is serviceable. It's basically a mod of the Celt female texture. But the Priestess really needs some work. Right now "she" is the male priest's body with no head. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 14, 2011 Report Share Posted April 14, 2011 So should the priestess use the male priest's body, or do we instead use one of the female meshes? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 14, 2011 Author Report Share Posted April 14, 2011 Definitely the female dress mesh. I wish we had a better "dress" mesh for her, but it is what it is. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 14, 2011 Report Share Posted April 14, 2011 Ok.I updated the corral and fixed positioning etc. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 14, 2011 Author Report Share Posted April 14, 2011 It's backward. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 14, 2011 Report Share Posted April 14, 2011 (edited) I didn't do it! Edit: Ok fixed. Edited April 14, 2011 by Pureon Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 15, 2011 Report Share Posted April 15, 2011 Iberian priestess update I've committed a new (unfinished) dress texture and fixed missing head temporarily. Quote Link to comment Share on other sites More sharing options...
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