Bitiquinho Posted January 18, 2011 Report Share Posted January 18, 2011 Hi, I'm new in this forum and, from the beginning, I ask you to forgive me if my English is not very good... Anyways, I was wondering if 0 A.D. devs knows another game projects that aims too for historycal accuracy of the same period, with that they can share material and info.... because I found one thar I consider very promising: http://www.twcenter.net/forums/forumdisplay.php?f=454 It's not a game made from scratch, but a Medieval II Total War mod who brings back the civilizations of Rome Total War, but with much more detail and research about each faction, from what I could see.... I don't know if this help in something. I guess that making contact with this mod developers will add at least a second opinion about what is planned for 0 A.D., once the 2 projects share some objectives Well.... also, I want to say that 0 A.D. is the best open source game I had ever seen, and I hope it becomes a great success someday Quote Link to comment Share on other sites More sharing options...
AuroN2 Posted January 31, 2011 Report Share Posted January 31, 2011 Oh i love Europa Barborum, It doesnt "aim to bring back the civilisations of rome total war"Rather, it aims to recreate Europa Barbarom 1, which is a mod for RTW, into the M2TW system, If i ever do buy M2TW, im going Straight for EB2. XD Quote Link to comment Share on other sites More sharing options...
Bitiquinho Posted January 31, 2011 Author Report Share Posted January 31, 2011 Oh i love Europa Barborum, It doesnt "aim to bring back the civilisations of rome total war"Rather, it aims to recreate Europa Barbarom 1, which is a mod for RTW, into the M2TW system, If i ever do buy M2TW, im going Straight for EB2. XD Yeah, I think what I wrote was a bit confusing..... what I mean is that EB2 is an Classical Age mod for M2TW, or something like that.... anyways, I hope there are more EB enthusiasts like you here Quote Link to comment Share on other sites More sharing options...
Bitiquinho Posted March 20, 2011 Author Report Share Posted March 20, 2011 I know that this topic didn't have much feedback, but, I was looking at other RTS projects, like Glest Advanced Engine (GAE) and Megaglest (both forks of the no longer mantained RTS game Glest), and I want to ask to someone with more knowledge about this.... How much 0 A.D. and Glest engines have in common, not necessarily in the code structure, but in the goals and objectives ? I know that both use C++, scripting languages (Javascript and Lua) and XML files, but, aside that, there is possibility for 0 A.D. and that projects to share information ? For example: I suppose, at the current state, you have better pathfinding and they have better AI, it'll be interesting if each game could improve by taking ideas from the other. I can't really propose anything, you know.... but I'm just wondering how possible is to open-source RTS games have this kind of integration.... Ps.: Sorry if I write bad, my English is too basic... Quote Link to comment Share on other sites More sharing options...
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