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edit:

This mod is currently on hold until it is decided how this issue should be tackled:

Template structure for "Citizen Soldier" and "Champion" / "Hero" is different #8832

 

 

As I threatened here I created a small mod to test some balance changes.

Attempt at a git repository:

https://codeberg.org/DesertRose/0ad-balance-mod

 

So far it only affect Citizen soldiers that deal Hack and / or Pierce damage.

Short Changelog:

- (Cavalry) Swordsmen became better against Spearmen, Pikemen and ranged units

- (Cavalry) Javelineer became better against melee cavalry, worse against ranged infantry

- Ranged Cavalry is faster than melee Cavalry

Full Changelog:

Spoiler

- - - 0.28.1

- Cavalry Melee
Hack Res 3 -> 2
WalkSpeed 18 -> 16

- Cavalry Spearman
Hack Dam 6 -> 2.5
Pierce Dam 5.5 -> 9
WalkSpeed 18 -> 16 (op=mul = 1)

- Cavalry Swordsman
Pierce Res 3 -> 4
WalkSpeed 18 -> 16.8 (op=mul = 1.05)

- Cavalry Ranged
Crush Res 15 -> 10

- Cavalry Archer
Range 60 -> 54
WalkSpeed 15.3 -> 18 (op=mul = 1)

- Cavalry Crossbowman
Range 45 -> 40.5
WalkSpeed 14.4 -> 18 (op=mul = 1)

- Cavalry Javelineer
Range 30 -> 27
Hack Dam 0 -> 4.5
Pierce Dam 18 -> 13.5
WalkSpeed 16.2 -> 18 (op=mul = 1)

- Infantry Melee
WalkSpeed 9.5 -> 9.5 (op=add = 0.5)

- Infantry Pikeman
Hack 4 -> 2
Pierce 7.5 -> 12.5
RoF 2 -> 2.5
WalkSpeed 8.5 -> 8.55 (op=mul = 0.9)

- Infantry Spearman
Hack 4.5 -> 2
Pierce 4 -> 6.5

- Infantry Swordsman
Pierce Res 3 -> 4
WalkSpeed 9.5 -> 9.975 (op=mul = 1.05)

- Infantry Ranged
WalkSpeed 9.0 -> 10.0 (op=add = 1.0)

- Infantry Javelineer
Hack 0 -> 4
Pierce 16 -> 12

 

 

0ad-balance-mod.zip

Edited by DesertRose
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