Deicide4u Posted April 20 Author Share Posted April 20 Roman legions drive back German tribes from their lands? Or, are they occupying their lands? Nevermind, doesn't matter. Spoiler German Siege Rams must be great-great ancestors of their Panzers, as they are true tanks. It's not nice when 5 of them in a push demolish your newly-built forward Arsenals. Lucky for me, my push wasn't delayed as I've already built my siege engines at that point. Rome_VS_Germ.zip Link to comment Share on other sites More sharing options...
Deicide4u Posted April 21 Author Share Posted April 21 Carthaginians bring wealth and prosperity to Kush. Played against a Hard Petra on Marmara map. Spoiler Some map textures seemed very outdated, especially the small metal mines to the south. I saw the map indicator, but literally didn't see the mines until later. Cart_VS_Kush_H.zip Link to comment Share on other sites More sharing options...
Frederick_1 Posted April 21 Share Posted April 21 21 hours ago, Deicide4u said: Roman legions drive back German tribes from their lands? Or, are they occupying their lands? Nevermind, doesn't matter. Hide contents German Siege Rams must be great-great ancestors of their Panzers, as they are true tanks. It's not nice when 5 of them in a push demolish your newly-built forward Arsenals. Lucky for me, my push wasn't delayed as I've already built my siege engines at that point. Rome_VS_Germ.zip 48.58 kB · 2 downloads I think your advantage were forge upgrades. The AI did not get any of them until it was too late in Endgame. Nevertheless the german 2 slinger brigade trained from 2cc were two unbelievable lucky guys. 1 Link to comment Share on other sites More sharing options...
Deicide4u Posted April 22 Author Share Posted April 22 (edited) 20 hours ago, Frederick_1 said: The AI did not get any of them until it was too late in Endgame. Yes, the default AI is researching them way too late, around minute 30 or so. I've noticed that it doesn't have a lot of problems with reaching high population, but around minute 20, it just keeps sending tiny raids with siege. While annoying, they do very little damage unless the player is not careful. I know it eventually starts sending huge waves, but even those are not dangerous as it sends all units in a straight line. Unless you let all of their units reach your base (which is unlikely), you can kill them as they're approaching. If the AI can start using formations again while moving its troops (it did in earlier versions), it'll be much more powerful. You can set the AI to use default Box (or Closed Line) formation while moving a certain amounts of combat units. Then, when enemy units are in sight, order the AI to disperse the formation and attack. Enemy moved back? Start using the formation movement again, to stop abuses. If you can implement just these two things (earlier Forge upgrades and formation movement), you'll make the AI much stronger. EDIT: Example replay below. In its first wave, Petra sent 60 swordsmen, 20 of which were killed before the others had a chance to reach me. Had Petra knew what formations were, I would've been in trouble as she out-boomed me. Spart_VS_Rome.zip Edited April 22 by Deicide4u Added example replay 1 Link to comment Share on other sites More sharing options...
Deicide4u Posted Friday at 19:47 Author Share Posted Friday at 19:47 My first real game as the Germans. Spoiler Axemen champions died easily. I'm not sure if they're worth it. GermVSCart.zip Link to comment Share on other sites More sharing options...
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