Deicide4u Posted Monday at 17:59 Author Share Posted Monday at 17:59 Roman legions drive back German tribes from their lands? Or, are they occupying their lands? Nevermind, doesn't matter. Spoiler German Siege Rams must be great-great ancestors of their Panzers, as they are true tanks. It's not nice when 5 of them in a push demolish your newly-built forward Arsenals. Lucky for me, my push wasn't delayed as I've already built my siege engines at that point. Rome_VS_Germ.zip Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted yesterday at 11:28 Author Share Posted yesterday at 11:28 Carthaginians bring wealth and prosperity to Kush. Played against a Hard Petra on Marmara map. Spoiler Some map textures seemed very outdated, especially the small metal mines to the south. I saw the map indicator, but literally didn't see the mines until later. Cart_VS_Kush_H.zip Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted 21 hours ago Share Posted 21 hours ago 21 hours ago, Deicide4u said: Roman legions drive back German tribes from their lands? Or, are they occupying their lands? Nevermind, doesn't matter. Hide contents German Siege Rams must be great-great ancestors of their Panzers, as they are true tanks. It's not nice when 5 of them in a push demolish your newly-built forward Arsenals. Lucky for me, my push wasn't delayed as I've already built my siege engines at that point. Rome_VS_Germ.zip 48.58 kB · 2 downloads I think your advantage were forge upgrades. The AI did not get any of them until it was too late in Endgame. Nevertheless the german 2 slinger brigade trained from 2cc were two unbelievable lucky guys. 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 1 hour ago Author Share Posted 1 hour ago (edited) 20 hours ago, Frederick_1 said: The AI did not get any of them until it was too late in Endgame. Yes, the default AI is researching them way too late, around minute 30 or so. I've noticed that it doesn't have a lot of problems with reaching high population, but around minute 20, it just keeps sending tiny raids with siege. While annoying, they do very little damage unless the player is not careful. I know it eventually starts sending huge waves, but even those are not dangerous as it sends all units in a straight line. Unless you let all of their units reach your base (which is unlikely), you can kill them as they're approaching. If the AI can start using formations again while moving its troops (it did in earlier versions), it'll be much more powerful. You can set the AI to use default Box (or Closed Line) formation while moving a certain amounts of combat units. Then, when enemy units are in sight, order the AI to disperse the formation and attack. Enemy moved back? Start using the formation movement again, to stop abuses. If you can implement just these two things (earlier Forge upgrades and formation movement), you'll make the AI much stronger. EDIT: Example replay below. In its first wave, Petra sent 60 swordsmen, 20 of which were killed before the others had a chance to reach me. Had Petra knew what formations were, I would've been in trouble as she out-boomed me. Spart_VS_Rome.zip Edited 1 hour ago by Deicide4u Added example replay Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.