Jackerino Posted February 23 Share Posted February 23 Importing the .DAE into Blender and then exporting it back into 0AD causes it to be heavily warped and oriented incorrectly, and the actual source file in the art repository is a .max file, and I don't have 3Ds Max Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 23 Share Posted February 23 1 hour ago, Jackerino said: Importing the .DAE into Blender and then exporting it back into 0AD causes it to be heavily warped and oriented incorrectly, and the actual source file in the art repository is a .max file, and I don't have 3Ds Max https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/dogs Quote Link to comment Share on other sites More sharing options...
Jackerino Posted February 24 Author Share Posted February 24 9 hours ago, Stan` said: https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/dogs Ah, perfect, thank you! Quote Link to comment Share on other sites More sharing options...
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