Deicide4u Posted yesterday at 10:39 Report Share Posted yesterday at 10:39 Their only non-metal options are pikemen, slingers and Camel archers. For literally anything else, you will need a lot of metal. All siege weapons are available, but all except the Siege Catapult also cost metal. Any tips other than the obvious? I'm thinking getting Serapis Cult early will help, but you need to survive by then. Early farming techs can help to barter food for metal, I guess. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 7 hours ago Report Share Posted 7 hours ago You only need slingers, camels and champion cavalry. Pro players do not use melee infantry. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 3 hours ago Author Report Share Posted 3 hours ago Honestly, how many replays of good players have you watched? In all of the games I've watched, the players had a mixed composition of melee and ranged units. Mostly basic CS, almost never champions. This is for 1v1, not team games. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 2 hours ago Report Share Posted 2 hours ago -Don't get housed. It's way harder punished because houses take longer, but are cheaper. -Pikes are a valid unit. You need all basic, pikes, slingers. Pikes tank good, slingers deal good damage. - Camels depending on if there's fauna. Camels need to harass a long time. They are weaker, so they need to be in action longer and live longer. Back them up regularly. Learn to split groups. -If it comes to late game, their champ cav are a valid option. The good spear cav champs with the 1.75x bonus vs. cav. Only the pers + sele have stronger with nisean war horse tech. -Serapis cult isn't popular (expensive and pays of very late) -Almost all siege So you have many options and can also adapt if one resource is rare. If you made many pikes go for Ptolemeny IV otherwise Cleopatra (preferably). She can shoot save from far and has good bonus. 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 2 hours ago Author Report Share Posted 2 hours ago (edited) Thanks. 23 minutes ago, ffm2 said: Serapis cult isn't popular (expensive and pays of very late) It costs 300 metal, so it pays itself after 150 in-game seconds (+research time). But, I agree that's a bit too long in a 1v1 match. Edited 2 hours ago by Deicide4u Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 2 hours ago Report Share Posted 2 hours ago +300 food. And stands at a popularity of 8%. So thats 600 res. So 300 seconds while trickling + 60 for research. That's 6 minutes until you start to profit from it. You delay yourself 6 minutes. 1. Its bad for itself. 2. If something is somewhat decent, you need to include it to your game play. This takes up head space. You would neglect other stuff. This is a bit the problem of healers. They are ok and contribute a bit. But you have another thing to worry about. Sometimes you are better of with going a more simple approach (until your 1800+ and decide again). But again this is not even the case for this tech. 3. If you have will to fight and all other normal upgrades, full pop and are floating res, go for it. On 28/02/2025 at 5:32 PM, ffm2 said: 1 Quote Link to comment Share on other sites More sharing options...
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