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Textures take long time to load up


liamdawe
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Ok so just testing quickly to make a screen shot for gamingonlinux.info.

When the game is loaded everything is grey and gradually piece by piece the game has colour, was pretty weird.

Anyone else get the same issue?

Shots to help:

http://www.prxa.info/random/Screenshot.png

http://www.prxa.info/random/Screenshot-1.png

Edited by tatewatkins
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This will only happen once for each texture. The game is compiling the textures into a more efficient format for faster game loading. Again, this only happens once and will never happen again (until you install Alpha III, that is :ok:).

Philip could tell you more (and correct my layman's understanding of the process). The final Gold version of the game will not (need to) have this feature.

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There is a new package in the PPA today but it seems it doesn't fix the problems:

  • it's still built from the svn (i.e., providing the uncompressed textures rather than public.zip);
  • for some reason the 0ad source package is over 410MB in size (adding to the 166MB of 0ad-data) when it should be about 5MB, sice it includes all of this:
    348M	binaries
    3,7M build
    36K debian
    344K docs
    466M export-unix
    101M libraries
    12K license_dbghelp.txt
    20K license_gpl-2.0.txt
    28K license_lgpl-2.1.txt
    4,0K LICENSE.txt
    4,0K OpenLogsFolder.bat
    4,0K README.txt
    14M source


  • the Depends of the 0ad package should be updated to:
    0ad-data (>= 0.0.0+r08413~), 0ad-data (<< 0.0.0+r08414~)

    to avoid mixing 0ad/0ad-data with different versions;

  • Also the binutils-dev Build-Depends is no longer needed.

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