liamdawe Posted October 20, 2010 Report Share Posted October 20, 2010 (edited) Ok so just testing quickly to make a screen shot for gamingonlinux.info.When the game is loaded everything is grey and gradually piece by piece the game has colour, was pretty weird.Anyone else get the same issue?Shots to help:http://www.prxa.info/random/Screenshot.pnghttp://www.prxa.info/random/Screenshot-1.png Edited October 20, 2010 by tatewatkins Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 20, 2010 Report Share Posted October 20, 2010 This will only happen once for each texture. The game is compiling the textures into a more efficient format for faster game loading. Again, this only happens once and will never happen again (until you install Alpha III, that is ).Philip could tell you more (and correct my layman's understanding of the process). The final Gold version of the game will not (need to) have this feature. Quote Link to comment Share on other sites More sharing options...
fabio Posted October 20, 2010 Report Share Posted October 20, 2010 Apparently this problem is because the ubuntu packages are built from the svn rather than from the released tarballs (which should already include the precompressed textures). I already reported this at:http://www.wildfiregames.com/forum/index.p...ndpost&p=212349 Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted October 20, 2010 Report Share Posted October 20, 2010 Yeah, that seems correct . I don't know why it's the wrong data files. Quote Link to comment Share on other sites More sharing options...
liamdawe Posted October 20, 2010 Author Report Share Posted October 20, 2010 That's odd, does anyone plan to do an update to the packages to stop this? Quote Link to comment Share on other sites More sharing options...
fabio Posted October 21, 2010 Report Share Posted October 21, 2010 There is a new package in the PPA today but it seems it doesn't fix the problems:it's still built from the svn (i.e., providing the uncompressed textures rather than public.zip);for some reason the 0ad source package is over 410MB in size (adding to the 166MB of 0ad-data) when it should be about 5MB, sice it includes all of this:348M binaries3,7M build36K debian344K docs466M export-unix101M libraries12K license_dbghelp.txt20K license_gpl-2.0.txt28K license_lgpl-2.1.txt4,0K LICENSE.txt4,0K OpenLogsFolder.bat4,0K README.txt14M source the Depends of the 0ad package should be updated to:0ad-data (>= 0.0.0+r08413~), 0ad-data (<< 0.0.0+r08414~)to avoid mixing 0ad/0ad-data with different versions;Also the binutils-dev Build-Depends is no longer needed. Quote Link to comment Share on other sites More sharing options...
fabio Posted October 25, 2010 Report Share Posted October 25, 2010 tatewatkins, packages appear updated now (also on the 0ad.dev PPA ). Quote Link to comment Share on other sites More sharing options...
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