k776 Posted October 17, 2010 Report Share Posted October 17, 2010 A three player multiplayer game ran really smoothly. turn length of 450 seems to be a sweet spot for normal play, and up to 650 for battles. So a nice 550 seems to balance both things.Ideally, you'd keep turn length the same for single player, and boost turn length in multiplayer from what it is now to 550.So I recommend using 550. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 17, 2010 Report Share Posted October 17, 2010 Here is the sim log: commands.txtWe had an OOS at the beginning, but continued playing anyway: oos_dump.txt Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted October 17, 2010 Report Share Posted October 17, 2010 I changed it to 500ms for multiplayer (it's best to be a factor of 1000 to avoid drift with some 1-second timers).Here is the sim logWhat SVN revision (of .exe and data files) was this? Quote Link to comment Share on other sites More sharing options...
k776 Posted October 17, 2010 Author Report Share Posted October 17, 2010 We used r8397 (http://trac.wildfiregames.com/changeset/8397) Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted October 19, 2010 Report Share Posted October 19, 2010 Looks like the OOS was just caused by using self-compiled vs autobuild exe. Got a rough profile graph, but SpiderMonkey ran out of memory at the end (there seems to be something pretty broken in its GC). Quote Link to comment Share on other sites More sharing options...
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