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Pink screen of death


rjs23
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I've updated the 0ad to Alpha. I am now having problem with the game and I am not able to play this game anymore as far as I see this strange bug: Pink screen while in game (attached screenie below).

It started up fine. I could see main menu just fine and when I click Start game! from single player, it'd load and then when it finished loading (after where it say delayfinishloading or something like that) then then screen will go pink on me.

I'm baffled by this and pink color- pink, pink just drive me crazy!

post-7398-1283476316_thumb.jpg

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(generated 2010-09-05 12:00:33 UTC)

OS : Vista SP 2 (6.0.6002)
CPU : IA-32, Intel Core2 Duo E4700 @ 2.60GHz (1x1x1), 3.00 GHz
Memory : 3070 MiB; 1449 MiB free
Graphics Card : ATI Radeon HD 3800 Series
OpenGL Drivers : 3.3.10151 Compatibility Profile Context;
Video Mode : 1024x768:32
Sound Card : High Definition Audio Device
Sound Drivers : OpenAL32.dll (unknown)
Network Name : RJS-Desktop (192.168.1.67)

OpenGL Extensions:
GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_draw_buffers_blend
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_sample_positions
GL_AMD_shader_stencil_export
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_buffer_object_rgb32
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint

My ATI CCC software version is 2010.0803.2125.36577

Edit: I am using 64 bit OS Window Vista.

Edited by rjs23
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It is recent and my ATI CCC has an About dialog that tells you about the version and the .NET framework Version (attached below).

It worked before Alpha 1 was released. I just recently upgraded to Alpha 1 three days ago. It worked fine before I updated the game using the TortoiseSVN.

I am not sure which SVN version I might had. How can I find that out?

post-7398-1283719090_thumb.jpg

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hm, I don't know of a good way to determine the previous version you had.

If a copy of the EXE is still lying around somewhere, it will display the version in the main menu screen.

Otherwise, the best that can be done is guess when you got the previous version and look in the TortoiseSVN log of the source\graphics and source\renderer directories to see what changed.

While there were a few graphics-related changes (mostly Alt+Tab support), I don't recall anything major that might explain this, but that would depend on exactly how old your version was.

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I've decided to reinstall the game from scratch by using setup.exe file instead of using Tortoise.

This is my install path:

post-7398-1283826700_thumb.jpg

The installer gave me an error when the progress bar reached 80%, saying something about "Extract: error writing to file rain_11.ogg".

The error dialog:

post-7398-1283826826_thumb.jpg

Edited by rjs23
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Ahh, I see whats the cause.

Installer tries to use up my main disk drive (C:\) where it extracts/uncompress to where it has very low amount of space available and I went to My Computer to check my free space and it said 0 bytes free of 35.6 (it was 225mb free before I open the installer but now its 0 free when the same error came up).

I've solved this by moving the installer.exe to k:\ drive to give c:\ more space and it went successfully installed.

The installer was located in My Download folder (where my firefox downloads file to), and temp folder is 55mb big but temp folder was located within the c:\ where it doesnt really have much free space left.

The blame is my main drive.

Edit: Reinstalling the game removes the pink screen of death. I think it was a corrupted configuration (probably by me lol). Thanks.

While in full screen my cursor doesnt show up at all. I could move my mouse around and see thing gets highlighted in main menu but there are no cursor. This is not a big deal to me since I like to play in Windowed screen since windowed screen doesnt have this bug.

Edited by rjs23
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  • 3 weeks later...

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