dariuszp Posted August 22, 2010 Report Share Posted August 22, 2010 Hi, if I don't miss anything then player units can hide behind building. You should add some occlusion or something to see if any of our soldiers are hiding this way (and what if someone attack building from behind ?).Another thing - I think you should generate bigger map and generate some kind of border (like battle map in Total War or Mount and Blade). This way graphic experience will improve because player will not see "end of the world". He just cannot move beyond border of the map. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 22, 2010 Report Share Posted August 22, 2010 #144 - having a solution to that would be good.Extending the map seems better than the immediate edge we currently have. I'd like to have that eventually, but it might take a bit of work - need to update the camera movement code, pathfinder (don't want units walking outside the bounds), map editor (need to show designers the border's edge), etc. Quote Link to comment Share on other sites More sharing options...
oshron Posted August 22, 2010 Report Share Posted August 22, 2010 well, for the edge, you could just have it turn to immovable blackmap with a barrier like in AOE, or possibly make it so that the border is visible only in the editor, and while testing a background comes up Quote Link to comment Share on other sites More sharing options...
Aldandil Posted August 22, 2010 Report Share Posted August 22, 2010 (edited) Once Fog of War and Shroud of Darkness have been programmed, they could be used at least as stopgap measures to hide the edge.Extending the map with randomly generated terrain that can't be walked on would be awesome, but if that's not feasible would it be possible to put in some sort of backdrop (kind of like the Sky textures in Doom) that create an illusion of more space? The problem with that is that somebody would have to draw huge textures for them that could reach 360 degrees around the largest map size, and there would need to be multiple textures, at least one for each biome set.Actually, that sounds harder to me than random terrains extending the map. Edited August 22, 2010 by Aldandil Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 22, 2010 Report Share Posted August 22, 2010 Just extending the map a little ways outside of the camera bounds, with a border delineating the playable world is my idea solution. Others prefer a "pie slice" edge, like in AOM. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.