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Unique buildings


plumo
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I was wondering, will there be unique buildings implemented in the editor so we can use them to recreate ""realistic"" or recognizeable cities ? For example, circus maximus, the colloseum, etc...

If so, i have a list of requests (y)

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If you look in Game Modification, there's an Eye Candy thread where folks have been posting suggestions for several years.

http://www.wildfiregames.com/forum/index.php?showtopic=196

I would love to see them, and I posted a long list of suggestions on that thread. Since the programmers and artists are understandably focusing on the essentials right now, the appearance of eye-candy and editor-only buildings depends on how many capable artists sign up to model them.

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  • 3 weeks later...

Unique to any other RTS game ever created ( my bet though) would be unique carthaginian structures like:

Carthage:

- The big merchant docks

http://www.google.be/imgres?imgurl=http://...h:1&um=1&itbs=1

- Shrine to Baal-Moloch

http://www.google.be/imgres?imgurl=http://...iw=1280&bih=675

- Castle of the Barca family ( the stronghold of Carthage)

ADVANTAGES: The implementation of Carthage as a civ is quite unique and many players will like to play the rise ( and specifically ) the fall of carthage... These models will be used, im sure. Not a waste of time.

Edited by plumo
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