Ykkrosh Posted August 13, 2010 Report Share Posted August 13, 2010 I changed them quite a bit. Any opinions on how it feels?Pan: move mouse to edge of screen; or arrow keys; or WASD; or middle-button-and-move-mouse; or "/"-and-move-mouse; or click on minimap.Rotate: shift + mouse-wheel; or ctrl + arrows; or ctrl + WASD; or Q, E.Zoom: mouse wheel; or "+" and "-".If you open the developer overlay (via the menu, or press shift+D) then you can disable the camera constraints to get more control (for e.g. taking nice screenshots).See binaries/data/config/default.cfg's "view." section for tweakable parameters. Are the speed and range and smoothness settings sensible, or are there changes that make it nicer? Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 13, 2010 Report Share Posted August 13, 2010 Seems pretty good. Maybe speed up the wheel rotation a little bit? It takes a good bit of rolling just to do 180°. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 14, 2010 Report Share Posted August 14, 2010 I like the restraints. I like Q&E rotation. I wish there was a hotkey to snap back to 'default' zoom and rotation, or perhaps time the motion so that rotation/zooming back to default is more easily achieved.Also, a suggestion, what if the camera pans up slightly as it zooms in, kinda like WC3 or RTW, but less drastic (we never see the skybox). Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 14, 2010 Author Report Share Posted August 14, 2010 Added reset (the H key).Rotating upwards when zooming seems tricky to do properly with this camera system. The camera doesn't automatically move up/down to follow the terrain, except when it's exceeding the min/max zoom distance settings, so the zoom distance can vary within those limits. If the rotation was linked to the distance then it'd wobble annoyingly when you scroll over small hills. If it wasn't linked to the distance then they'd get out of sync and you'd often be stuck at weird angles. I can't think of a way to implement it so it would work nicely.(I think in those other games the camera does move to follow the terrain height (so the distance from the camera to the terrain is constant and can be tied to the rotation), but I'm not sure I like that since the movement feels a bit artificial and it masks the visual effect of slopes.) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 14, 2010 Report Share Posted August 14, 2010 H will have to wait for an auto-build? I'll have to check it out tomorrow then. Sounds great. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted August 19, 2010 Report Share Posted August 19, 2010 On a similiar topic... I was thinking about that map edges issue the other day. I think you could make the boundaries of the map black by simply coloring lower half of the side skybox texture black - and putting some geometry to the bottom of the skybox, and make that black as well. Give that a try - I think it would give the illusion of black edges. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 19, 2010 Author Report Share Posted August 19, 2010 Do we ever want the camera to look above the horizon and see the skybox? It'd be easy to simply disable the skybox and fill the background with black instead. (Water reflections would still render the skybox as normal.) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 19, 2010 Report Share Posted August 19, 2010 (edited) No, I don't think we want them to see the skybox in-game. With the 'no mans land' map edge we envision it's possible we could prevent them from seeing it at the game's current lowest camera angle, if that makes sense.BTW -- the current camera controls are awesome. I have zero criticism. I even like how close to 90 degrees we can go. Gives a very interesting perspective! Edited August 19, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 19, 2010 Report Share Posted August 19, 2010 I'm pretty happy with the camera controls also. I like the idea of black around the outside though. I didn't think we could do away with the skybox and still have sky reflections. I personally like that idea best, but it's not a big deal for now considering all the other things. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 21, 2010 Author Report Share Posted August 21, 2010 Black background should be fixed in SVN now. Quote Link to comment Share on other sites More sharing options...
markelov Posted August 24, 2010 Report Share Posted August 24, 2010 (edited) Hi all! I've just started getting familiar with 0.a.d. and the first what I've noticed after Ticket #547 which was raised by me, is that camera can go outside the terrain, which shouldn't be available. I've raised a new ticket upon the subject: Ticket #554 and I'm gonna fix that, please refer to the ticket for further information. Edited August 24, 2010 by markelov Quote Link to comment Share on other sites More sharing options...
markelov Posted August 28, 2010 Report Share Posted August 28, 2010 It seems that camera handling is fixed now. You may refer to the ticket for further information. Quote Link to comment Share on other sites More sharing options...
markelov Posted September 2, 2010 Report Share Posted September 2, 2010 (edited) Ykkrosh, can you check the ticket, please. Edited September 2, 2010 by markelov Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted September 2, 2010 Report Share Posted September 2, 2010 Please be patient with us. I will let him know just in case he has missed this. We really do want to apply improvements, but patches will probably only be checked and applied once a week or so. (It's possible some will be checked more often than that, but that depends on how busy people are.) Quote Link to comment Share on other sites More sharing options...
markelov Posted September 2, 2010 Report Share Posted September 2, 2010 patches will probably only be checked and applied once a week or so. (It's possible some will be checked more often than that, but that depends on how busy people are.)oh, ok, if it is so. I spoke to Philip via irc on Monday and thought he would check it the next day Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted September 2, 2010 Author Report Share Posted September 2, 2010 Yeah, I'm not very good at scheduling, and I've been busy with some pathfinding changes and haven't had time to focus on anything else Quote Link to comment Share on other sites More sharing options...
markelov Posted September 3, 2010 Report Share Posted September 3, 2010 That's ok, Ykkrosh. Don't worry. Pathfinding is the bigger problem to solve. Just check the ticket in your spare time this weekend, please Quote Link to comment Share on other sites More sharing options...
markelov Posted September 5, 2010 Report Share Posted September 5, 2010 Ykkrosh, thanks for some fixes. I see camera works as it should be. Great. Quote Link to comment Share on other sites More sharing options...
markelov Posted September 26, 2010 Report Share Posted September 26, 2010 can anybody check the ticket #56? There was no activity since I submitted my patch:cameraFollowingMode.diff (12.3 kB) - added by markelov on 2010-09-18 17:06:18. camera following mode Quote Link to comment Share on other sites More sharing options...
dementor Posted September 26, 2010 Report Share Posted September 26, 2010 you should keep skyboxes for cenematic scenarios... i mean they dont auto go on but they still can Quote Link to comment Share on other sites More sharing options...
markelov Posted September 26, 2010 Report Share Posted September 26, 2010 you should keep skyboxes for cenematic scenarios... i mean they dont auto go on but they still canI doubt I understand what you want to say Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted September 26, 2010 Report Share Posted September 26, 2010 markelov:I think he means that we should keep skyboxes for custom cinematic scenes, but not automatically enable skyboxes in the main game.can anybody check the ticket #56? There was no activity since I submitted my patch:People have been busy lately, so I would assume no one's got to it yet. Thanks for the reminder though, we should get to it eventually. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.