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Port over to Spring engine?


Ephestion
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No :). Modifying another game engine to support the full gameplay design of 0 A.D. would take a lot of effort and involve a lot of compromises, since they aren't designed to support all the features we want and they have a lot of hard-coded assumptions (e.g. Spring forces buildings onto a grid pattern, instead of allow free placement/orientation). It would probably still be easier than starting from scratch, but we already have most of a game engine that lets us do what we've always wanted to do and I believe it's the best way to get a decent-quality game based on our design finished and working ;)

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