Ephestion Posted May 25, 2010 Report Share Posted May 25, 2010 I was wondering wouldn't it be easier to port all the graphics to the spring engine which is also open source. You would then need to customise that engine to run 0AD. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted May 25, 2010 Report Share Posted May 25, 2010 No . Modifying another game engine to support the full gameplay design of 0 A.D. would take a lot of effort and involve a lot of compromises, since they aren't designed to support all the features we want and they have a lot of hard-coded assumptions (e.g. Spring forces buildings onto a grid pattern, instead of allow free placement/orientation). It would probably still be easier than starting from scratch, but we already have most of a game engine that lets us do what we've always wanted to do and I believe it's the best way to get a decent-quality game based on our design finished and working Quote Link to comment Share on other sites More sharing options...
feneur Posted May 25, 2010 Report Share Posted May 25, 2010 You are free to try and get it working yourself if you want to though Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.