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Multi-level maps


guyboy
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  • 2 years later...

I wonder, can we make the bridge to raise up (to let boat go through), or to release it back down so land units can go over the water by using a toggle button (similar to Wall Gate building in SVN (Soon to be alpha11?)?

That way, when its raised up, the terrain that bridge was covering is now a water type. When bridge release it back down, the terrain is no longer a water (therefore boat can't pass it) but now land unit can walk over it.

Edited by rjs23
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I wonder, can we make the bridge to raise up (to let boat go through), or to release it back down so land units can go over the water by using a toggle button (similar to Wall Gate building in SVN (Soon to be alpha11?)?

That way, when its raised up, the terrain that bridge was covering is now a water type. When bridge release it back down, the terrain is no longer a water (therefore boat can't pass it) but now land unit can walk over it.

This sounds theoretically possible and hopefully not too difficult, feel free to implement it ;). It will almost certainly require some new C++, probably only within the simulation2/components code though.

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