SMST Posted May 7, 2010 Report Share Posted May 7, 2010 I can imagine that a system like rise and fall would be difficult to make. But is it possible to tell us some details about the planned naval warfare system? Quote Link to comment Share on other sites More sharing options...
rjs23 Posted August 17, 2012 Report Share Posted August 17, 2012 (edited) I wonder, can we make the bridge to raise up (to let boat go through), or to release it back down so land units can go over the water by using a toggle button (similar to Wall Gate building in SVN (Soon to be alpha11?)?That way, when its raised up, the terrain that bridge was covering is now a water type. When bridge release it back down, the terrain is no longer a water (therefore boat can't pass it) but now land unit can walk over it. Edited August 17, 2012 by rjs23 1 Quote Link to comment Share on other sites More sharing options...
majapahit Posted August 17, 2012 Report Share Posted August 17, 2012 I still wish the naval warfare.The atlas support large maps, should be fun. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted August 17, 2012 Report Share Posted August 17, 2012 I wonder, can we make the bridge to raise up (to let boat go through), or to release it back down so land units can go over the water by using a toggle button (similar to Wall Gate building in SVN (Soon to be alpha11?)?That way, when its raised up, the terrain that bridge was covering is now a water type. When bridge release it back down, the terrain is no longer a water (therefore boat can't pass it) but now land unit can walk over it.This sounds theoretically possible and hopefully not too difficult, feel free to implement it . It will almost certainly require some new C++, probably only within the simulation2/components code though. Quote Link to comment Share on other sites More sharing options...
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