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  1. I'm not saying this should be in a standard game. I just wanted to know if there's a possibility of bridges in scenarios.
  2. Seems logical. A crude way of achieving a bridge effect may be teleportation on the ship level. Is there any way of fooling the path finding algorithm into thinking that a piece of land is water? Also I was wondering if any RTS game supports XYZ coordinates with such terrain...
  3. Hey I have a question: Will the game support multi-level terrain, like bridges and caves you can walk on?
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