I'm not saying this should be in a standard game. I just wanted to know if there's a possibility of bridges in scenarios.
Seems logical. A crude way of achieving a bridge effect may be teleportation on the ship level. Is there any way of fooling the path finding algorithm into thinking that a piece of land is water? Also I was wondering if any RTS game supports XYZ coordinates with such terrain...
guyboy posted a topic in General DiscussionHey I have a question: Will the game support multi-level terrain, like bridges and caves you can walk on?