Jump to content

Multi-level maps


guyboy
 Share

Recommended Posts

  • 2 years later...

I wonder, can we make the bridge to raise up (to let boat go through), or to release it back down so land units can go over the water by using a toggle button (similar to Wall Gate building in SVN (Soon to be alpha11?)?

That way, when its raised up, the terrain that bridge was covering is now a water type. When bridge release it back down, the terrain is no longer a water (therefore boat can't pass it) but now land unit can walk over it.

Edited by rjs23
  • Like 1
Link to comment
Share on other sites

I wonder, can we make the bridge to raise up (to let boat go through), or to release it back down so land units can go over the water by using a toggle button (similar to Wall Gate building in SVN (Soon to be alpha11?)?

That way, when its raised up, the terrain that bridge was covering is now a water type. When bridge release it back down, the terrain is no longer a water (therefore boat can't pass it) but now land unit can walk over it.

This sounds theoretically possible and hopefully not too difficult, feel free to implement it ;). It will almost certainly require some new C++, probably only within the simulation2/components code though.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...