fabio Posted April 6, 2010 Report Share Posted April 6, 2010 (edited) I noticed that at:http://trac.wildfiregames.com/wiki/BuildIn...ngLinuxpackageslibCollada_dbg.so or libCollada.solibAtlasUI_dbg.so or libAtlasUI.soare needed to be distributed, however pyrogenesis and pyrogenesis_dbg don't dynamically link to them. Are they really needed? Edited April 6, 2010 by fabio Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted April 6, 2010 Report Share Posted April 6, 2010 Yes - they're loaded at runtime with dlopen. (libAtlasUI is the editing tools, libCollada is the .dae converter (used when loading a new model/animation file that hasn't already been cached).) Quote Link to comment Share on other sites More sharing options...
fabio Posted April 7, 2010 Author Report Share Posted April 7, 2010 I noticed that the 0ad-unix-build.tar contains some .bat/.dll/.exe/.lib/.vcproj files and win-specific directories that could be removed reducing tar size from 37 to 25 MB, adding to the source/tools/dist/build.sh script some --exclude options:tar cf $PREFIX-unix-build-temp.tar --exclude='*.bat' --exclude='*.dll' --exclude='*.exe' --exclude='*.lib' --exclude='*.vcproj' --exlude='win' --exclude='win32' --exclude='include-win32' ${PREFIX}/{source,build,libraries/{cxxtest,fcollada,spidermonkey-tip,valgrind},binaries/system/readme.txt,*.txt}Also why the need for 2 tar files, are they supposed to be eventually released with autonomous update? This make running the "./test" difficult, see comment 3 at:https://bugs.launchpad.net/getdeb.net/+bug/556356 Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted April 15, 2010 Report Share Posted April 15, 2010 Filed as #489. (Thanks for your work on these packaging issues! I think I'd probably like to update the pre-alpha release in a few weeks to pick up some newer fixes, so I'll try to include these improvements then.) Quote Link to comment Share on other sites More sharing options...
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