Lech Posted February 9 Report Share Posted February 9 It crash every time i try to pick a unit, therefore i can't create a map. When run from terminal all it write is memory access violation (memory dump). Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 9 Report Share Posted February 9 Can you give more info? userreport_hwdetect.text what you're doing etc Quote Link to comment Share on other sites More sharing options...
Lech Posted February 10 Author Report Share Posted February 10 (edited) 8 hours ago, Stan` said: Can you give more info? userreport_hwdetect.text what you're doing etc No such file. I choose a unit (say, default cavalry) and the editor crash with nothing in logs. In A26 on OpenGL it also crashed btw, i have ryzen 7600 radeon 7800 on pop22.02 with mesa on x11 plasma. Edited February 10 by Lech Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 10 Report Share Posted February 10 17 minutes ago, Lech said: No such file. It's created on startup. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths should give you it's hidden location. Also my bad it's .txt 19 minutes ago, Lech said: . In A26 on OpenGL it also crashed btw, i have ryzen 7600 radeon 7800 on pop22.02 with mesa on x11 plasma. Is it a flatpak, a snap, native package ? Can you launch the game in the terminal to see if you have any extra output? Can you run in gdb to get a backtrace ? Quote Link to comment Share on other sites More sharing options...
Lech Posted February 10 Author Report Share Posted February 10 30 minutes ago, Stan` said: It's created on startup. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths should give you it's hidden location. Also my bad it's .txt Is it a flatpak, a snap, native package ? Can you launch the game in the terminal to see if you have any extra output? Can you run in gdb to get a backtrace ? Ok, found it. It's snap, but 26 was flatpak. There is only 25 native, didn't installed it. userreport_hwdetect.txt Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 10 Report Share Posted February 10 You might try the 27 flatpak we recently updated see if it fixed your issue. I'm not sure popos 22:04 would work with a ubuntu 24:04 ppa but it might work to get a native package. @oSoMoN could you check Atlas with snap when you have some time? Quote Link to comment Share on other sites More sharing options...
Lech Posted February 10 Author Report Share Posted February 10 (edited) 31 minutes ago, Stan` said: You might try the 27 flatpak we recently updated see if it fixed your issue. I'm not sure popos 22:04 would work with a ubuntu 24:04 ppa but it might work to get a native package. @oSoMoN could you check Atlas with snap when you have some time? I see only 26 on flathub. I tend to not use ppa, especially with such version mismatch, as popos wait till their cosmic de is on par to base itself on 24.04. But in game it's 27. I'll check. Edit: checked, still crash upon loading any map with units or trying to add an unit myself. Edited February 10 by Lech Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 10 Report Share Posted February 10 https://flathub.org/apps/com.play0ad.zeroad was updated and verified yesterday. There is a little quirk on the version on that page which might be why you don't see it Quote Link to comment Share on other sites More sharing options...
Lech Posted February 10 Author Report Share Posted February 10 (edited) antialiasing = "msaa8" currentcampaign = "new_maps_1739035677981_95004" gui.gamesetup.enabletips = "false" gui.session.defaultformation = "special/formations/null" gui.session.respoptooltipsort = "-1" gui.splashscreen.enable = "false" gui.splashscreen.version = "f2c86bbbf6198abf8b1b2e4664bb054b" modio.disclaimer = "3d59c1168232a88d964bf8e18cb69d52" playername.singleplayer = "whatever" rendererbackend = "vulkan" shadowquality = "2" shadowscutoffdistance = "364.51611328125" sharpening = "cas" sharpness = "0.5023040175437927" textures.maxanisotropy = "16" userreport.enabledversion = "0" userreport.id = snip Is my user.cfg Still crash. Edited February 10 by Lech Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 10 Report Share Posted February 10 Does the game work with OpenGL? The map editor is stuck with OpenGL. Quote Link to comment Share on other sites More sharing options...
Lech Posted February 10 Author Report Share Posted February 10 (edited) 1 hour ago, Stan` said: Does the game work with OpenGL? The map editor is stuck with OpenGL. A26 where the crash occured too worked just fine with opengl. I'll check a27, but i expect working ogl too (game, not editor). Yep, A27 game works just fine on opengl. Btw, why can't i import map between snap and flatpak, why one have numbers .xmb after regular name.xml ? Edited February 10 by Lech 1 Quote Link to comment Share on other sites More sharing options...
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