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Crash while playing TG


C19H28O2
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Hello,
Here what I got first :

 

Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"
Location: wdbg_sym.cpp:80 (InitDbghelp)

Call stack:

While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages.
errno = 12 (Not enough memory)
OS error = 8 (Not enough memory resources are available to process this command.)



And then when I tried to restart: 

Assertion failed: "!m_BackbufferAcquired"
Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize)

Call stack:

Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005)
    this = (unavailable)
    width = 1024 (0x00000400)
    height = 768 (0x00000300)

CVideoMode::UpdateRenderer (videomode.cpp:826)
    w = 1024 (0x00000400)
    h = 768 (0x00000300)
    vp = 
        m_X = 0 (0x00000000)
        m_Y = 0 (0x00000000)
        m_Width = 1024 (0x00000400)
        m_Height = 768 (0x00000300)

    g_Game = (unavailable - internal error)

    g_Console = (unavailable - internal error)

    g_GUI = (unavailable - internal error)


CVideoMode::SetFullscreen (videomode.cpp:788)
    this = (unavailable)
    fullscreen = false
    w = (unavailable - internal error)

    h = (unavailable - internal error)

    bpp = (unavailable - internal error)

    w = (unavailable)
    h = (unavailable)
    bpp = (unavailable - internal error)


psDisplayError (gamesetup.cpp:126)
    __formal = 0x00D074A0 -> "Assertion failed: "!m_BackbufferAcquired"
Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize)

Call stack:

Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005)
    this = (unavailable)
    width = 1024 (0x00000400)
    height = 768 (0x00000300)

CVideoMode::UpdateRenderer (videomode.cpp:826)
    w = 1024 (0x00000400)
    h = 768 (0x00000300)
    vp = 
        m_X = 0 (0x00000000)
        m_Y = 0 (0x00000000)
        m_Width = 1024 (0x00000400)
       ..."
    __formal = 0 (0x00000000)
    reentering = true 

debug_DisplayError (debug.cpp:448)
    description = 0x006FDC90 -> "Much to our regret we must report the program has encountered an error.

Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files.
You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths

Details: unhandled exception (Access violation reading 0x00000410)
"
    description = 0x006FDC90 (see above)
    flags = 0 (0x00000000)
    context = 0x006FE56C
    context = 0x006FE56C (see above)
    lastFuncToSkip = 0x00C9DCF0 -> "_wseh_ExceptionFilter"
    lastFuncToSkip = 0x00C9DCF0 (see above)
    pathname = 0x006FE140 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 }
    line = 0 (0x00000000)
    func = 0x006FCC90 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 }
    suppress = 0x00000000
    suppress = 0x00000000
    text = (unavailable)
    filename = 0x00C9E44C -> "unknown"

wseh_ExceptionFilter (wseh.cpp:290)
    ep = (unavailable)
    ep = (unavailable)
    description = (unavailable - internal error)

    func = [1000] 
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0 ...
    file = [100] 
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0
        0 ...
    descriptionBuf = "ding 0x00000410"
    line = 2037672310 (0x79746976)
    message = "e must report the program has encountered an error.

Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files.
You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths

Details: unhandled exception (Access violation reading 0x00000410)
"
    er = (unavailable - internal error)

    context = "write_back
  maxSizìw6.w"
    nestingLevel = (unsupported atomic<int>)

CallStartupWithinTryBlock (wseh.cpp:364)
    ret = 2006476676 (0x77986784)

seh_longjmp_unwind4 (:0)

RtlInitializeExceptionChain (:0)

RtlGetAppContainerNamedObjectPath (:0)


errno = 13 (Insufficient access rights to open file)
OS error = 0 (no error code was set)

So now I can't even acces to the game menu. Thx

Edited by C19H28O2
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You might check if there are “zombie” 0 A.D. processes still running by opening the task manager and lookinf for pyrogenesis.exe

You might try to run the game with -conf=rendererbackend:vulkan

Did you play on a big map with many units when the crash occured?

 

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11 minutes ago, Stan` said:

You might check if there are “zombie” 0 A.D. processes still running by opening the task manager and lookinf for pyrogenesis.exe

You might try to run the game with -conf=rendererbackend:vulkan

Did you play on a big map with many units when the crash occured?

 

Ok there was a pyrogenesis.exe running when the game were closed. And now I can acces to the game thanks.
I was at 150 pop with 8 players. 

What can I do to stop it happening again?

Edited by C19H28O2
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