C19H28O2 Posted February 3 Report Share Posted February 3 (edited) Hello, Here what I got first : Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")" Location: wdbg_sym.cpp:80 (InitDbghelp) Call stack: While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages. errno = 12 (Not enough memory) OS error = 8 (Not enough memory resources are available to process this command.) And then when I tried to restart: Assertion failed: "!m_BackbufferAcquired" Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize) Call stack: Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005) this = (unavailable) width = 1024 (0x00000400) height = 768 (0x00000300) CVideoMode::UpdateRenderer (videomode.cpp:826) w = 1024 (0x00000400) h = 768 (0x00000300) vp = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 1024 (0x00000400) m_Height = 768 (0x00000300) g_Game = (unavailable - internal error) g_Console = (unavailable - internal error) g_GUI = (unavailable - internal error) CVideoMode::SetFullscreen (videomode.cpp:788) this = (unavailable) fullscreen = false w = (unavailable - internal error) h = (unavailable - internal error) bpp = (unavailable - internal error) w = (unavailable) h = (unavailable) bpp = (unavailable - internal error) psDisplayError (gamesetup.cpp:126) __formal = 0x00D074A0 -> "Assertion failed: "!m_BackbufferAcquired" Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize) Call stack: Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005) this = (unavailable) width = 1024 (0x00000400) height = 768 (0x00000300) CVideoMode::UpdateRenderer (videomode.cpp:826) w = 1024 (0x00000400) h = 768 (0x00000300) vp = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 1024 (0x00000400) ..." __formal = 0 (0x00000000) reentering = true debug_DisplayError (debug.cpp:448) description = 0x006FDC90 -> "Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (Access violation reading 0x00000410) " description = 0x006FDC90 (see above) flags = 0 (0x00000000) context = 0x006FE56C context = 0x006FE56C (see above) lastFuncToSkip = 0x00C9DCF0 -> "_wseh_ExceptionFilter" lastFuncToSkip = 0x00C9DCF0 (see above) pathname = 0x006FE140 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 } line = 0 (0x00000000) func = 0x006FCC90 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 } suppress = 0x00000000 suppress = 0x00000000 text = (unavailable) filename = 0x00C9E44C -> "unknown" wseh_ExceptionFilter (wseh.cpp:290) ep = (unavailable) ep = (unavailable) description = (unavailable - internal error) func = [1000] 0 0 0 0 0 0 0 0 0 0 0 0 ... file = [100] 0 0 0 0 0 0 0 0 0 0 0 0 ... descriptionBuf = "ding 0x00000410" line = 2037672310 (0x79746976) message = "e must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (Access violation reading 0x00000410) " er = (unavailable - internal error) context = "write_back maxSizìw6.w" nestingLevel = (unsupported atomic<int>) CallStartupWithinTryBlock (wseh.cpp:364) ret = 2006476676 (0x77986784) seh_longjmp_unwind4 (:0) RtlInitializeExceptionChain (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) So now I can't even acces to the game menu. Thx Edited February 3 by C19H28O2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 3 Report Share Posted February 3 Hey could you do this: 1 hour ago, C19H28O2 said: and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths It looks like you ran out of memory. Is it possible you ran out of disk space as well ? Quote Link to comment Share on other sites More sharing options...
C19H28O2 Posted February 3 Author Report Share Posted February 3 6 minutes ago, Stan` said: Hey could you do this: It looks like you ran out of memory. Is it possible you ran out of disk space as well ? Here are the files. And I have 100 Gb free. crashlog.dmp crashlog.txt Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 3 Report Share Posted February 3 You might check if there are “zombie” 0 A.D. processes still running by opening the task manager and lookinf for pyrogenesis.exe You might try to run the game with -conf=rendererbackend:vulkan Did you play on a big map with many units when the crash occured? Quote Link to comment Share on other sites More sharing options...
C19H28O2 Posted February 3 Author Report Share Posted February 3 (edited) 11 minutes ago, Stan` said: You might check if there are “zombie” 0 A.D. processes still running by opening the task manager and lookinf for pyrogenesis.exe You might try to run the game with -conf=rendererbackend:vulkan Did you play on a big map with many units when the crash occured? Ok there was a pyrogenesis.exe running when the game were closed. And now I can acces to the game thanks. I was at 150 pop with 8 players. What can I do to stop it happening again? Edited February 3 by C19H28O2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4 Report Share Posted February 4 11 hours ago, C19H28O2 said: What can I do to stop it happening again? Play smaller maps. Or wait for a 64 bits build for 0 A.D. Or play on Linux. Quote Link to comment Share on other sites More sharing options...
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