Doomdivine Posted 4 hours ago Report Share Posted 4 hours ago (edited) Hi, i just wanted the developers to answer this one: Is it possible to modify the source code in such a way that we can add a big number library to the game, So that i could make the most overpowered unit in an rts game ever, who has a googolplex armor and a googolplex hack, pierce and crush damage? I mean a boost library or another big number library like that? And his armor, hack, pierce and crush attack could be represented as 9.9999ee100 or something like that? Edited 4 hours ago by Doomdivine Quote Link to comment Share on other sites More sharing options...
Stan` Posted 3 hours ago Report Share Posted 3 hours ago 1 hour ago, Doomdivine said: Hi, i just wanted the developers to answer this one: Is it possible to modify the source code in such a way that we can add a big number library to the game, So that i could make the most overpowered unit in an rts game ever, who has a googolplex armor and a googolplex hack, pierce and crush damage? I mean a boost library or another big number library like that? And his armor, hack, pierce and crush attack could be represented as 9.9999ee100 or something like that? Hey you can already set the unit values to pretty big numbers without the help of library. To change values you just have to edit xml files Quote Link to comment Share on other sites More sharing options...
Doomdivine Posted 3 hours ago Author Report Share Posted 3 hours ago Sure, but actually my requirements are specific, i just want to add a big number library which supports values upto a googolplex or larger, so would that be possible? Also how much time would it take? Quote Link to comment Share on other sites More sharing options...
Stan` Posted 2 hours ago Report Share Posted 2 hours ago 36 minutes ago, Doomdivine said: Sure, but actually my requirements are specific, i just want to add a big number library which supports values upto a googolplex or larger, so would that be possible? Also how much time would it take? You're gonna be limited by whatever the limit in JavaScript is. So you're gonna have to work around that probably with a custom type and for c++ the Cfixed code for integer floats. It seems like a lot of work for little benefit. You probably also need to fix the UI. Else you're probably just gonna see "Infinity" or NaN. Quote Link to comment Share on other sites More sharing options...
Doomdivine Posted 2 hours ago Author Report Share Posted 2 hours ago (edited) Ok but it can be done right? I mean can boost multiprecision support be added, cause it supports some really large numbers? I am actually not a programmer, its my brother who would help me in these modifications, as he has experience, so please dont mind my questions Edited 2 hours ago by Doomdivine Quote Link to comment Share on other sites More sharing options...
Stan` Posted 2 hours ago Report Share Posted 2 hours ago Oh yeah it can be done. With enough effort Will probably be a big hack and you won't be able to play with someone else with it but it might. Quote Link to comment Share on other sites More sharing options...
Doomdivine Posted 2 hours ago Author Report Share Posted 2 hours ago I mean the thought of a unit with googolplex armor, and googolplex hack, pierce and crush attack is just wild. Btw what is the default max that can be given to a unit? Quote Link to comment Share on other sites More sharing options...
Stan` Posted 2 hours ago Report Share Posted 2 hours ago Probably 2147483647 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.