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Discussion: How to observe the use of proGUI autotrainer and other macros


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 I figure we should have a discussion so that players know what certain macros and automation mods look like. This way there is hopefully less superstition, and more awareness. I think it helps for hosts to know what to look for instead of relying on "hackusations".

This is the progui autotrainer: 

 Notice the end where the player gets housed, production and attempts to produce immediately cease.

Basically well-distributed large batches of the highest size are produced as long as there is pop space. The unit composition is also very even. This shouldn't be confused with well timed batches, which are possible with one or two barracks, but not possible to do this consistently.

Edited by real_tabasco_sauce
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For the record of this thread again:

The easiest way is this ungarrision command at the start. Different groups gets ungarrisioned at the same time in different directions. This does not happen when the way to desired resources don't get shorter by teleporting through the cc.

cmd 2 {"type":"set-rallypoint","entities":[150],"x":1057.7218627929688,"z":831.8082275390625,"data":{"command":"gather","resourceType":{"generic":"food","specific":"meat"},"resourceTemplate":"gaia/fauna_chicken","target":175},"queued":false,"pushFront":false}
cmd 2 {"type":"unload-template","all":true,"template":"units/athen/cavalry_javelineer_b","owner":2,"garrisonHolders":[150]}
cmd 2 {"type":"set-rallypoint","entities":[150],"x":1083.4781494140625,"z":833.4364624023438,"data":{"command":"gather","resourceType":{"generic":"food","specific":"fruit"},"resourceTemplate":"gaia/fruit/berry_01","target":170},"queued":false,"pushFront":false}
cmd 2 {"type":"unload-template","all":true,"template":"template_unit_support_female_citizen","owner":2,"garrisonHolders":[150]}
cmd 2 {"type":"set-rallypoint","entities":[150],"x":1083.5645141601562,"z":827.9652099609375,"data":{"command":"gather","resourceType":{"specific":"tree"},"resourceTemplate":"gaia/tree/bush_temperate","target":5864},"queued":false,"pushFront":false}
cmd 2 {"type":"unload-template","all":true,"template":"units/athen/infantry_spearman_b","owner":2,"garrisonHolders":[150]}
cmd 2 {"type":"set-rallypoint","entities":[150],"x":1083.5645141601562,"z":827.9652099609375,"data":{"command":"gather","resourceType":{"specific":"tree"},"resourceTemplate":"gaia/tree/bush_temperate","target":5864},"queued":false,"pushFront":false}
cmd 2 {"type":"unload-template","all":true,"template":"units/athen/infantry_slinger_b","owner":2,"garrisonHolders":[150]}

Another easy way to identify proGUI is automated tributes distributed to allies given the user has much and the ally little. Notice this tributes are some numbers different than 100 or 500.

cmd 2 {"type":"tribute","player":3,"amounts":{"food":101}}
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2 hours ago, ffm2 said:

For the record of this thread again:

The easiest way is this ungarrision command at the start. Different groups gets ungarrisioned at the same time in different directions. This does not happen when the way to desired resources don't get shorter by teleporting through the cc.

cmd 2 {"type":"set-rallypoint","entities":[150],"x":1057.7218627929688,"z":831.8082275390625,"data":{"command":"gather","resourceType":{"generic":"food","specific":"meat"},"resourceTemplate":"gaia/fauna_chicken","target":175},"queued":false,"pushFront":false}
cmd 2 {"type":"unload-template","all":true,"template":"units/athen/cavalry_javelineer_b","owner":2,"garrisonHolders":[150]}
cmd 2 {"type":"set-rallypoint","entities":[150],"x":1083.4781494140625,"z":833.4364624023438,"data":{"command":"gather","resourceType":{"generic":"food","specific":"fruit"},"resourceTemplate":"gaia/fruit/berry_01","target":170},"queued":false,"pushFront":false}
cmd 2 {"type":"unload-template","all":true,"template":"template_unit_support_female_citizen","owner":2,"garrisonHolders":[150]}
cmd 2 {"type":"set-rallypoint","entities":[150],"x":1083.5645141601562,"z":827.9652099609375,"data":{"command":"gather","resourceType":{"specific":"tree"},"resourceTemplate":"gaia/tree/bush_temperate","target":5864},"queued":false,"pushFront":false}
cmd 2 {"type":"unload-template","all":true,"template":"units/athen/infantry_spearman_b","owner":2,"garrisonHolders":[150]}
cmd 2 {"type":"set-rallypoint","entities":[150],"x":1083.5645141601562,"z":827.9652099609375,"data":{"command":"gather","resourceType":{"specific":"tree"},"resourceTemplate":"gaia/tree/bush_temperate","target":5864},"queued":false,"pushFront":false}
cmd 2 {"type":"unload-template","all":true,"template":"units/athen/infantry_slinger_b","owner":2,"garrisonHolders":[150]}

Another easy way to identify proGUI is automated tributes distributed to allies given the user has much and the ally little. Notice this tributes are some numbers different than 100 or 500.

cmd 2 {"type":"tribute","player":3,"amounts":{"food":101}}

This one is hardish to detect as a spectator. You can see that players with "quickstart", which is both in proGUI and a standalone quickstart mod, will often have all their units gathering or building by the 2 or 3 seconds, while the fastest players without this mod cannot do it so fast.

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