Zhukstr Posted May 25, 2009 Report Share Posted May 25, 2009 im guessing this game isnt coming out? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 25, 2009 Report Share Posted May 25, 2009 Still making progress. We post updates here as well:http://www.moddb.com/games/0-ad Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 26, 2009 Report Share Posted May 26, 2009 Now that I think about it, there isn't much concrete information on basic gameplay planned for the game on the site, are you avoiding putting up any specific information in case you have to change it later and don't want us complaining why you changed it?, or am I looking in the wrong places ;p. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 26, 2009 Report Share Posted May 26, 2009 Pretty much. Although here might tell you more about gameplay:http://www.wildfiregames.com/0ad/page.php?p=9923I don't know what else we could tell you. The game will have formations, unique factions (6 of them) with historical units, a unique tech tree system, a unique training method, cool ships, big beautiful buildings, and territories. That pretty much sums up our game. Do you have any specific questions?Here's what one of our Persian ships looks like. Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 26, 2009 Report Share Posted May 26, 2009 Tech tree system sounds intriguing, I think I read it here that you had to choose either one or the other with each having their different bonuses and weaknesses.QuestionsHow big are territories are gonna be and how many will a map support approximately?Could you by chance have already confirmed or thought of a posible unique train XD?Do units move on ship (Not like walk, but like do their idle animation where they mess with their hands and stance instead of being petrified like stone)?You got any idea how the editor is gonna work? (In game made triggers or test scripting) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 26, 2009 Report Share Posted May 26, 2009 - Territories will be large enough to sustain a player for a good 15-20 minutes at the beginning of the game. After that, the player should have hit the building caps for that territory and will have exhausted much of the resources and will be force to expand to other territories by capturing the well settlements at their core (build a Civic Centre over them). A good player will want to capture as many territories as possible as soon as possible in order to prevent the enemy player from doing so. By actual "size" of the territory, it'll prolly take your slowest unit a good 30 seconds to travel across a territory, I'd say. I'd say a territory is several screens big. - I don't know what you mean by "unique train." - Units will perform idle animations (crack their necks, looking around, being bored) when on-decks, yeah. - The editor will be similar to the AOM editor, but designed in a 100% more efficient way for ease of use. There will be a bunch of pre-made triggers, but they are also javascript-based, so end-users who can script can make their own triggers pretty easily. Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 26, 2009 Report Share Posted May 26, 2009 Thanks, also yes I meant to say "unique train METHOD" sorry about that ;p.Do you also plan to include any sort of scouts or miscellaneous unique units that do very uniqe tasks such as the "spy" units in EE?What do the priest units do in the game (Morale, brainwash, witchcraft = heal)? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 26, 2009 Report Share Posted May 26, 2009 Priests are healers.Train method has to do with economies of scale. That's all I say bout that. Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 26, 2009 Report Share Posted May 26, 2009 oooh so the production speed of your military reflects from your own economy, sounds like fun ;p. Hmmm I wonder how the economy could possibly influence the method, oh well we will have to wait for that to develop.Awww no brainwashing priests, oh well gameplay always goes before history, if I recall correctly, in ancient Rome priests had the unworldly ability to brainwash people and to summon titans ;p.So you guys think this is gonna be ready to go in 5 years? Quote Link to comment Share on other sites More sharing options...
darthturtle Posted May 26, 2009 Report Share Posted May 26, 2009 Well, I hope it will be faster than 5 year, been waiting for a good RTS for ages (I can't get commercial games because I live in Vietnam, in Vietnam, pretty much everything you buy is pirated ) Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 27, 2009 Report Share Posted May 27, 2009 I was just joking, Im sure this won't take any more than 3 years. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 27, 2009 Report Share Posted May 27, 2009 This might give you a better idea:http://en.wikipedia.org/wiki/Economies_of_scale Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 27, 2009 Report Share Posted May 27, 2009 I see, so you plan to make many things dependable on the player's economy, would be funny to see an empire borrowing money from another while paying interests, lol ;p. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 27, 2009 Report Share Posted May 27, 2009 No no, I think you're looking too deeply into it. Look at the mass-production side of "economy of scale." Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 27, 2009 Report Share Posted May 27, 2009 (edited) In other words, more you buy...cheaper units? ;pI don't care that much about the economy stuff though, as long as there are territories and diplomacy, the game is gonna be as interesting as it can get, VERY.OFF TOPIC:I didn't know you guys had a sister site (Reverie). Edited May 27, 2009 by sneaky_squirrel Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted June 27, 2009 Report Share Posted June 27, 2009 I think its the larger your territory the cheaper your units cost, right? Quote Link to comment Share on other sites More sharing options...
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