Boston Posted March 19 Report Share Posted March 19 Today I have started reading through the code, trying to figure out how to export 2d isometric sprites based on the 3d models of actors used in 0 A.D My app will look much like the Actor Viewer tool in Atlas. Unfortunately I don't know anything, like how create a new "build target" in Pyrogenesis / Atlas and open a new window... What do you think? Boston Quote Link to comment Share on other sites More sharing options...
hyperion Posted March 19 Report Share Posted March 19 You might have a much easier time using blender python api, there is also an importer for pyrogenesis https://github.com/stanleysweet/blender_pyrogenesis_importer If you want to write an app based on pyrogenesis I'd say dig into premake and study the ActorEditor for being a lot simpler than Atlas/ScenarioEditor Quote Link to comment Share on other sites More sharing options...
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