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Sprite Exporter


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Today I have started reading through the code, trying to figure out how to export 2d isometric sprites based on the 3d models of actors used in 0 A.D

My app will look much like the Actor Viewer tool in Atlas.

Unfortunately I don't know anything, like how create a new "build target" in Pyrogenesis / Atlas and open a new window...

What do you think?

Boston

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