Abadu Posted March 7, 2007 Report Share Posted March 7, 2007 (edited) Some ideas for this faction:-Level one-Ostrogoths-GardingiLink-JavelineerLink-SpearmanLink-Cavalry skirmisherLink-ArcherLinkLink-Gothic swordsmanLink-Level two-Byzantines-ProkoursatorLink-SkythikonLink-HyperkerastaiLink-SpearmanLink-TzakoneLink-Arab raiderLink-Level three-Norman Sicily/Hohenstaufen dynasty Sicily-Siculo-Norman knightLink-SpearmanLink-Muslim infantry-(Fight with mace)Link-GuardsmanLink-Norman noble infantryLink-Neapolitan infantryLink-Levy infantryLink-Level four-Aragonese Sicily/Late Angevin Sicily-Muslim guardLink-Heavy KnightLink-Light infantryLink-Fanteria pesante(Heavy infantry)Link-CrossbowmanLink-Muslim horse archerLink-Aragonese light cavalryLinkAre those ideas good? Edited May 29, 2007 by Abadu Link to comment Share on other sites More sharing options...
Belisarivs Posted March 9, 2007 Report Share Posted March 9, 2007 Good research.I think, that it isn't for now necessary to have exact names for all units, so I won't bother you with it (but if you find some, it would be still cool). We just need accurate units list so we can start working on it.I have some nice models of horses.Unarmoured, with barding and gothic knight. With popper usage of transparency, these can look really well (I hope, that 0AD will support transparency). And yet are quite low on polygons (I think, that they don't even reach 300 faces).Just keep in mind, it isn't necessary to have correct names, but rather correct unit types (it doesn't mean, that you don't perform great research). I mean, not all nations must have all unit types. If come concentrated on cavalry, they can have weak infantry (if it was so). Link to comment Share on other sites More sharing options...
Abadu Posted March 10, 2007 Author Report Share Posted March 10, 2007 Ok,I will see if pay more atention to the units them the names(Latter I make another reseach for the names) Link to comment Share on other sites More sharing options...
Ykkrosh Posted March 10, 2007 Report Share Posted March 10, 2007 I have some nice models of horses.Unarmoured, with barding and gothic knight. With popper usage of transparency, these can look really well (I hope, that 0AD will support transparency).It does support transparency. The main limitation is that you can't combine transparency with player-colour (i.e. where it makes some parts of the texture match the colour of the player who owns it) on a single mesh. But you can use multiple meshes for a single unit, e.g. one mesh for the horse and one mesh for the rider (and one for the rider's shield, one for his weapon, one for his head, one for his helmet, ...), so normally that's not a problem.(Actually, our current horses use that colouring system to change the horse textures into randomised colours (not actually player-colours - just various browns and greys - but they're implemented the same way), so we still can't use transparency on them. But, anyway, it should be possible to achieve the effect you want by some method ) Link to comment Share on other sites More sharing options...
Belisarivs Posted March 18, 2007 Report Share Posted March 18, 2007 So, if I make simple square mesh, which should be shield, and then form it by transparency to different shapes, does it mean, that I can't use player colour on it? That is shame. Link to comment Share on other sites More sharing options...
Ykkrosh Posted March 18, 2007 Report Share Posted March 18, 2007 It does mean that, and it is a little annoying - it's just a compromise to improve efficiency and simplicity (both for the engine and for the artists). Polygons are quite cheap, so you could probably use a few more of them to make the detailed shapes. Link to comment Share on other sites More sharing options...
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