rejoicing Posted August 21, 2023 Report Share Posted August 21, 2023 Let's assume medium resources If a civ such as romans builds a cc, then it has no resources for a barrack afterwards. For other civs such as gauls, barracks don't cost stone, so they are fine. Can that be balanced, for example, a resource option 'Nomad'? I think otherwise it is unfair if some civs don't have stone to build a barrack from the beginning, while others do can. Remember there are quite a few maps, very stone is not really equally distributed and only a few mines are available. Also for more spicy games with a very low ceasefire time it is a huge advantage. What are your thoughts on that? Quote Link to comment Share on other sites More sharing options...
hyperion Posted August 21, 2023 Report Share Posted August 21, 2023 Sure, even having to set resources high enough to build a TC shouldn't be needed. The map script should just add the required resources for a TC to each player. 2 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted August 21, 2023 Report Share Posted August 21, 2023 The first TC in a nomad game should ideally be free imo. 3 Quote Link to comment Share on other sites More sharing options...
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