Argalius Posted May 9, 2004 Report Share Posted May 9, 2004 0AD will contain an editor, I read that, but is it also possible to make cinematics, like in AoM. If so how will it be done, with waypoints, like in AoM or something else?And if it's possible, will the units look different in cinematic then in the normal mode, just like in AoM?(sorry that I refer to AoM everytime, but I can't think of any other game ) Quote Link to comment Share on other sites More sharing options...
ZeZar Posted May 9, 2004 Report Share Posted May 9, 2004 Well, you can make the cinematics by using trigger ;D !! Quote Link to comment Share on other sites More sharing options...
Acumen Posted May 9, 2004 Report Share Posted May 9, 2004 The plan (and that's all we've got right now) is to use camera tracks similar to the method in AoM.I'm not sure what you mean by making units "look different" in cinematics. If you mean have them fire off custom animations (eg throwing their arms around when they're talking, cheer, etc), then yes, we hope to try and do that. Quote Link to comment Share on other sites More sharing options...
Aeros Posted May 9, 2004 Report Share Posted May 9, 2004 And if it's possible, will the units look different in cinematic then in the normal mode, just like in AoM?They'll have animations, but no, they won't get a higher detailed model and texture like AoM did. Our single player campaign(s) won't be like AoM's where they had major characters and a plot, so there won't be much close-detail single-unit-talking stuff in the cinematics Also it's too much work to make a high detail model of alot of the units just for cinematics. Quote Link to comment Share on other sites More sharing options...
Argalius Posted May 10, 2004 Author Report Share Posted May 10, 2004 Ok, thanks Quote Link to comment Share on other sites More sharing options...
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