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4vs4 map "reflect"


norjay
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early stage of a two-party map,
should be playable in all sizes, and all combinations 1 vs 1, 2 vs 2, 3 vs 3 and 4 vs 4.
The map should be balanced, mines and obstacles are mirrored at the center.
Every base has a stone and metall mine in close proximity and some bushes of berries.
Between the player of the same party there are no obstacles.
Additional Mines are evenly distributed.

There are a lot of parameters in this map, i can change, like:

  • average distance between groups of trees
  • amount of trees in a group
  • size of a group of trees, either they are all in a small spot, or they are more widely distributed
  • number of additional mines
  • distance between the players
  • additional hills

reflect_early_01.thumb.jpg.8217fae9c135b401fecf7d4a1615310f.jpg

reflect.zip

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  • 1 month later...

finally finished

this map should be very balanced for two parties with several players. Also it should be fine for 8 players on a tiny map.

it is not totally plain, the fields from the two parties are separated by a cliff, only in the center of the map both parties can meet.

The next maps will also have very simple ridges which will reflect on the center of the map. Like hazards on a golf course. But i am a little out of ideas.

reflect02.thumb.jpg.9ec9b9f6ec7cbc0b9373243a906832e3.jpg

reflect.zip

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