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Showing results for tags 'terrain'.
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Does terrain have an effect on a units defense/attack capabilities? For example, if a unit is on a hill and it is attacked does it receive a defensive bonus while the attacker is penalized since it is harder to attack uphill? This question could also apply to structures, such as stone towers.
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If I had a building design (mesh) and wanted to have a small piece of terrain adjust to a predefined layout that fit the building mesh what would I need to mod? This action would take place every time the player constructed this building. Can this be done through the XML files? For example, the terrain would adjust to create a small hill every time the player built a fort structure. Another example would be to combine props and a few small structures along with the terrain to create a fort structure.
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Hi everyone, I just wondered: Are there features planned for importing terrain textures generated by programs like World Machine, Geosculpt etc.? Regards, Niektb
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- terrain
- world generator
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