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  1. I thought of the following map: Schwarzwald This is a map with a rich valley in the middle filled with a lot of resources. Players start on the hills near the edge of the map. This is a map with a high forest density (Like AOEII's Black Forest map) The generation script is based on FeXor's Realistic Terrain Generation method. Spoiler The only thing I need to know is how to bias the realistic terrain generator to create a valley. Furthermore do I want to know how you made sure that the levels are playable. I noticed BTW that a lot of other RM-scripts use a heightbased texture painting too without looking very tiled. I'll try and see if it works for me. Some questions were raised during the process:
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