I thought of the following map:     Schwarzwald  This is a map with a rich valley in the middle filled with a lot of resources. Players start on the hills near the edge of the map. This is a map with a high forest density (Like AOEII's Black Forest map)      The generation script is based on FeXor's Realistic Terrain Generation method.        Spoiler          The only thing I need to know is how to bias the realistic terrain generator to create a valley. Furthermore do I want to know how you made sure that the levels are playable.     I noticed BTW that a lot of other RM-scripts use a heightbased texture painting too without looking very tiled. I'll try and see if it works for me.     Some questions were raised during the process: