Dwellings typically depend on the availability of water. A good location is one that has good and sufficient water supplies.
Should we therefore possibly add a kind of water supply concept ?
How would that work:
- CC could get a population bonus of a few percent if
there is a river/lake next to them. For this we would need adding a "water source" tag in the code to designate a lake as supply source, and add an associated aura (this may however turn out to be complex as these are new objects and they are irregularly shaped).
build a wells (that has a water supply aura next to the CC.
- production system for crops now including water as a new aura or resource? How could that work?
again, either build your fields next to a river or lake,
or build a well next to your fiield. Cannot build more than, say, 4 fields per well. Rice would need more water, of course.
Just an idea.