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DGMurdockIII

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Everything posted by DGMurdockIII

  1. why not use some how see if you can integrate mumble in to the game a
  2. what about these to the new look Rosmarinus - http://en.wikipedia.org/wiki/Rosmarinus Spanish Broom - http://en.wikipedia.org/wiki/Spartium
  3. I Would like to see the option of have Voice chat in online games
  4. Windows 7 64bit pro but will be switching to Reactos once it get stable http://www.reactos.org/en/index.html
  5. what about support for physx? http://developer.nvidia.com/object/physx.html http://en.wikipedia.org/wiki/PhysX
  6. you are talking about age of mythology if not what game dose AOM stand for
  7. why couldn't you optimize both single-core and multi-core performance at the same time? I can also see if you wanted to first make sure this you had multi-core performance it as much as you could for single-core performance before working on multi-core stuff
  8. check out these three links http://www.widescreengamingforum.com/wiki/...een_Resolutions http://www.widescreengamingforum.com/wiki/...r_Monitors_List http://www.widescreengamingforum.com/forum...opic.php?t=2117 and we should at least have support for these 16:9 widescreen resolution 1024x576, 1152x648, 1280x720, 1600x900, and 1920x1080 and the apple 16:9 2560x1440 that for the 27" iMac
  9. Will we get support for these 16:9 widescreen resolution 1024x576, 1152x648, 1280x720, 1600x900, and 1920x1080 and the apple 16:9 2560x1440 that for the 27" iMac http://www.widescreengamingforum.com/wiki/...een_Resolutions http://www.widescreengamingforum.com/forum...opic.php?t=2117 http://www.widescreengamingforum.com/wiki/...r_Monitors_List
  10. I would like to see support for multithreading such as multi-core systems http://en.wikipedia.org/wiki/Multithreading
  11. HTML 5 for the win here is a free bok that can teach you html 5 http://diveintohtml5.org/
  12. the tree idea is a good Idea can could be useful for even choping down the tress
  13. A horse charge into infantry knocking them over (but that's probably just graphical as well) that a good idea what ab out other combat stuff and not just combat stuff what about when they are cutting down trees
  14. check this out http://www.anvilfire.com/iForge/tutor/atli...r/top_index.htm and i think if you look at this http://en.wikipedia.org/wiki/Spear it will tell you guys what you need as it validate what the OP is saying
  15. I dont see any reason why there cant be more realistic Physics in 0 A.D. like Age of Empire 3 has or even Company of Heroes has http://www.digitalrune.com/Support/Blog/ta...gines-List.aspx http://www.ebonyfortress.com/blog/free-gam...ment-libraries/
  16. here is a site i found from off of the gamedev.net forums it list the a lit of god free and open source Game Development Libraries that i think can be useful to this game http://www.ebonyfortress.com/blog/free- ... libraries/
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